Rust Data

rustdata.spaceservers177.188.250.135:28017.ipynb

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Offline 177.188.250.135:28015 checked 27d ago

Test Server

Connect

srv = rust.server("177.188.250.135:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak –
rank #14,559 # top 63%
last wipe 28d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Sep28 Sep1 Oct3 Oct6 Oct9 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 07:38 UTC27d ago 1 NaN running 0
1 Wed 30 Sep, 02:43 UTC30d ago 0 NaN 2.2 days 1
2 Fri 25 Sep, 01:50 UTC35d ago 1 held half 5 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
177.188.250.135:28015
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 22:07 UTC
hostname
–
first seen
25 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 467 on average79/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average106/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average214/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average11/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average249/275
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 260 on average447/475

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Test Server rank?

Rank #14,559 on seven-day player hours for Test Server, within the top 63% of all ranked servers.

What population does Test Server carry?

Offline now for Test Server, with the last sample 27 days 21 hours ago.

Server facts

Which Rust version is Test Server on?

Version Rust network protocol 2634 and build 166586 on Windows is reported by Test Server. Steam updates your game for you, but the protocol must match to join.

How reliable is Test Server, and is it online now?

Test Server is offline at this refresh; the last response came 27 days 21 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 25 September 2026.

In which location is Test Server hosted?

For Test Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 177.188.250.135:28015.

Settings and map

Which settings and rules does Test Server run?

The name Test Server carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

On what schedule does Test Server wipe?

No next wipe can be predicted for Test Server, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 28 days 7 hours ago, and that is the one in play.

What is wipe day on Test Server like?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Tags, lists

Which Rust Data filters and lists contain Test Server?

On Rust Data, Test Server appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Test Server?

The game's server browser reads these tags from Test Server: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): Slot count: 0; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166586 (Build): The server runs build 166586; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Test Server?

In Rust, F1 opens the console: type client.connect 177.188.250.135:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp0
Max players Slot count: 0.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166586
Build The server runs build 166586.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 40,013 players 11,602 servers online