Offline 177.226.67.119:28015 checked 24d ago
rust-builder-export (local)
Connect
srv = rust.server("177.226.67.119:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 177.226.67.119:28015
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 07:59 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 110/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 91 on average | 33/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 53 on average | 82/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 39/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 36/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 24/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does rust-builder-export (local) rank?
Over the last seven days rust-builder-export (local) sits at #15,989 on player hours, in the top 71% of ranked servers.
How many players does rust-builder-export (local) hold at once?
The current row shows rust-builder-export (local) offline; the last response was 24 days 23 hours ago.
Server facts
Which Rust version is rust-builder-export (local) on?
Version Rust network protocol 2634 and build 166652 on Windows is reported by rust-builder-export (local). The protocol has to match before you can join, and Steam does the updating.
How reliable is rust-builder-export (local), and is it online now?
rust-builder-export (local) is offline at this refresh; the last response came 24 days 23 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 4 October 2026.
Which location does rust-builder-export (local) run from?
For rust-builder-export (local), no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 177.226.67.119:28015 is its address.
Map and rules
Which rules apply on rust-builder-export (local), and what settings?
No gather rate appears in the name: rust-builder-export (local). The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has rust-builder-export (local) selected?
The game generates its map: procedural, on rust-builder-export (local).
Wipes and dates
On what schedule does rust-builder-export (local) wipe?
Too few wipes are on record for rust-builder-export (local) to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 25 days 2 hours ago.
Tags, lists
Which lists on Rust Data hold rust-builder-export (local), and which filters?
The Rust Data lists that rust-builder-export (local) fits are: Modded Rust servers and Servers with build or creative tags. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on rust-builder-export (local)?
The game's server browser reads these tags from rust-builder-export (local): gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): 1 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join rust-builder-export (local)?
The manual route: launch Rust, F1, then client.connect 177.226.67.119:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.