Rust Data

rustdata.spaceservers178.140.185.87:28084.ipynb

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Offline 178.140.185.87:28082 checked 2d ago

Squad 67

Connect

srv = rust.server("178.140.185.87:28084")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak –
rank #15,399 # top 69%
last wipe 2d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
178.140.185.87:28082
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
25 Oct 2026, 22:44 UTC
hostname
–
first seen
25 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average544/575
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average361/400
2Rustoria.co - EU MainEU · groups of 16+ · weekly · 314 on average36/250
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 313 on average44/250
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 273 on average157/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average77/100

Quick answers

From the figures on this page.

Population

What position does Squad 67 take in the server rankings?

Over the last seven days Squad 67 sits at #15,399 on player hours, in the top 69% of ranked servers.

How many players does Squad 67 hold at once?

Squad 67 returns no live count at this refresh, having last been seen 2 days 11 hours ago. Over the last seven days it averaged 0 players.

Server data

What Rust version does Squad 67 run?

Version Rust network protocol 2635 and build 168909 on Windows is reported by Squad 67. Steam updates your game for you, but the protocol must match to join.

Is Squad 67 up, and what does its uptime show?

Offline now for Squad 67, last seen 2 days 11 hours ago. Over the last 2 full days the hours up number 0 of 48, 0%. Rust Data logged it first on 25 October 2026.

Where does Squad 67 sit?

No region is published by Squad 67. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 178.140.185.87:28082 is its address.

Settings and map

Which rules apply on Squad 67, and what settings?

You will not find a gather rate in the string Squad 67. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

Which map has Squad 67 loaded?

A procedural map runs on Squad 67, generated by the game.

Wipes and dates

When does Squad 67 wipe, and on what schedule?

The record for Squad 67 holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 2 days 11 hours ago.

Tags and filters

Which lists on Rust Data hold Squad 67, and which filters?

The Rust Data lists that Squad 67 fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on Squad 67?

These tags are published by Squad 67 and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Squad 67?

The manual route: launch Rust, F1, then client.connect 178.140.185.87:28082. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp5
Max players The server lists 5 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 56,552 players 11,688 servers online