Offline 178.170.253.50:28015 checked 13d ago
Core Community | Island Build & Symmetry
Connect
srv = rust.server("178.170.253.50:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 178.170.253.50:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 19:51 UTC
- hostname
- –
- first seen
- 14 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 112 on average | 184/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 46/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 66/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 34/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 41/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 31/100 |
Quick answers
From the figures on this page.
Population
How does Core Community | Island Build & Symmetry compare in the rankings?
Player hours over seven days put Core Community | Island Build & Symmetry at #14,532, in the top 67% of the ranked set.
How many players does Core Community | Island Build & Symmetry hold at once?
The current row shows Core Community | Island Build & Symmetry offline; the last response was 13 days 17 hours ago.
Server facts
What is the Rust version on Core Community | Island Build & Symmetry?
Rust network protocol 2634 and build 167398 on Windows is what Core Community | Island Build & Symmetry runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Core Community | Island Build & Symmetry, and is it online now?
Core Community | Island Build & Symmetry is offline at this refresh; the last response came 13 days 17 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 14 October 2026.
In which location is Core Community | Island Build & Symmetry hosted?
There is no region published for Core Community | Island Build & Symmetry. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 178.170.253.50:28015.
Map and rules
Which rules apply on Core Community | Island Build & Symmetry, and what settings?
You will not find a gather rate in the string Core Community | Island Build & Symmetry. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.
Wipe schedule
On what schedule does Core Community | Island Build & Symmetry wipe?
The record for Core Community | Island Build & Symmetry holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 15 days 18 hours ago, and that is the one in play.
Tags, lists
Which lists on Rust Data hold Core Community | Island Build & Symmetry, and which filters?
These Rust Data lists include Core Community | Island Build & Symmetry: Modded Rust servers and Servers with build or creative tags. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Core Community | Island Build & Symmetry?
The game's server browser reads these tags from Core Community | Island Build & Symmetry: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Core Community | Island Build & Symmetry?
Enter client.connect 178.170.253.50:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.