Rust Data

rustdata.spaceservers178.207.19.15:28016.ipynb

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Offline 178.207.19.15:28015 checked 19d ago

My Staging Server

Connect

srv = rust.server("178.207.19.15:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #13,553 # top 61%
last wipe 19d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 9 Oct, 14:52 UTC19d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
178.207.19.15:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
9 Oct 2026, 15:06 UTC
hostname
–
first seen
9 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average241/275
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average163/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average28/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average15/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average36/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average47/200

Quick answers

From the figures on this page.

Player counts

How does My Staging Server compare in the rankings?

Rank #13,553 on seven-day player hours for My Staging Server, within the top 61% of all ranked servers.

How full does My Staging Server run?

My Staging Server returns no live count at this refresh, having last been seen 19 days 8 hours ago.

Server data

What is the Rust version on My Staging Server?

Version Rust network protocol 2635 and build 167443 on Windows is reported by My Staging Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is My Staging Server, and is it up?

The latest sample has My Staging Server offline, with a last sighting 19 days 8 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 9 October 2026.

In which location is My Staging Server hosted?

No region is published by My Staging Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 178.207.19.15:28015 is its address.

Rules, settings, map

What rules and settings are recorded for My Staging Server?

You will not find a gather rate in the string My Staging Server. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. Anti-cheat status: VAC on.

Which map has My Staging Server loaded?

A procedural map runs on My Staging Server, generated by the game.

Wipes and dates

On what schedule does My Staging Server wipe?

The record for My Staging Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 19 days 9 hours ago.

On My Staging Server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 1 hours in.

Tags, lists

Where does My Staging Server appear among Rust Data lists and filters?

The Rust Data lists that My Staging Server fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on My Staging Server hold?

Read by the game's server browser, the tags My Staging Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs167443 (Build): Recorded game build: 167443; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to My Staging Server?

In Rust, F1 opens the console: type client.connect 178.207.19.15:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs167443,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs167443
Build Recorded game build: 167443.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 47,275 players 11,713 servers online