Rust Data

rustdata.spaceservers178.27.140.49:28016.ipynb

Run all rust-data · live

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Offline 178.27.140.49:28015 checked 44d ago

LocalTestNoEAC

Connect

srv = rust.server("178.27.140.49:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #13,004 # no region published
last wipe 44d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
No rank history yet.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
178.27.140.49:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
13 Sep 2026, 21:28 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average636/675
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485/525
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average59/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average36/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 270 on average138/200
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average255/300

Quick answers

From the figures on this page.

Player counts

How does LocalTestNoEAC compare in the rankings?

Over the last seven days LocalTestNoEAC sits at #13,004 on player hours, in the top – of ranked servers.

What population does LocalTestNoEAC carry?

LocalTestNoEAC returns no live count at this refresh, having last been seen 44 days 21 hours ago.

About the server

Which Rust version is LocalTestNoEAC on?

Rust network protocol 2633 and build 163794 on Windows is what LocalTestNoEAC runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is LocalTestNoEAC, and is it up?

The latest sample has LocalTestNoEAC offline, with a last sighting 44 days 21 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 13 September 2026.

In which location is LocalTestNoEAC hosted?

For LocalTestNoEAC, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 178.27.140.49:28015.

Map and rules

Which rules apply on LocalTestNoEAC, and what settings?

The name LocalTestNoEAC carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is not running; Valve's anti-cheat is off.

Which map has LocalTestNoEAC loaded?

A procedural map runs on LocalTestNoEAC, generated by the game.

Wipes and dates

When does LocalTestNoEAC wipe, and how often?

A rhythm cannot be read from the wipes of LocalTestNoEAC on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 44 days 22 hours ago.

Lists and tags

Which lists on Rust Data hold LocalTestNoEAC, and which filters?

The Rust Data lists that LocalTestNoEAC fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on LocalTestNoEAC hold?

These tags are published by LocalTestNoEAC and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs163794 (Build): Build number: 163794; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into LocalTestNoEAC?

The manual route: launch Rust, F1, then client.connect 178.27.140.49:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs163794
Build Build number: 163794.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online