Offline 178.46.164.19:28015 checked 1d ago
Rust
Connect
srv = rust.server("178.46.164.19:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 11:29 UTC13d ago | 1 | NaN | running | 1 |
| 1 | Thu 15 Oct, 02:56 UTC13d ago | 1 | NaN | 0.4 days | 0 |
| 2 | Wed 14 Oct, 20:31 UTC14d ago | 1 | NaN | 0.3 days | 0 |
| 3 | Sun 11 Oct, 11:03 UTC17d ago | 2 | held half | 3.4 days | 0 |
| 4 | Sun 4 Oct, 10:14 UTC24d ago | 1 | NaN | 7 days | 1 |
| 5 | Sat 3 Oct, 10:24 UTC25d ago | 2 | NaN | 1 days | 0 |
| 6 | Thu 1 Oct, 02:52 UTC27d ago | 0 | NaN | 2.3 days | 0 |
| 7 | Thu 10 Sep, 20:29 UTC48d ago | NaN | NaN | 20.3 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 169/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 108/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 16/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 288 on average | 15/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 16/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 21/200 |
Quick answers
From the figures on this page.
Population
What position does Rust take in the server rankings?
Player hours over seven days put Rust at #15,353, in the top 69% of the ranked set.
How many players does Rust hold at once?
The current row shows Rust offline; the last response was 25 hours ago. Over the last seven days it averaged 0 players.
Server data
What Rust version does Rust run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Rust. Joining needs the same protocol on your game; Steam handles the update.
Is Rust up, and what does its uptime show?
Offline now for Rust, last seen 25 hours ago. Over the last 7 full days the hours up number 1 of 168, 1%. Rust Data logged it first on 13 September 2026.
Where does Rust sit?
For Rust, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 178.46.164.19:28015 is its address.
Settings and map
Which rules apply on Rust, and what settings?
The name Rust carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. Oxide plugins run on it. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.
Which map has Rust loaded?
The game generates the map on Rust: procedural, size 3,500, seed 508605506. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.
Wipe data
On what schedule does Rust wipe?
Rust wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 13 days 10 hours ago.
What is wipe day on Rust like?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Lists and tags
Which Rust Data filters and lists contain Rust?
On Rust Data, Rust appears in these lists: Rust community servers, unfiltered and Vanilla Rust servers. Under these filters on the server list, it is listed: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on Rust?
These tags are published by Rust and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Runs on Oxide (uMod) for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Rust?
The manual route: launch Rust, F1, then client.connect 178.46.164.19:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
