Rust Data

rustdata.spaceservers178.47.86.99:28017.ipynb

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Offline 178.47.86.99:28015 checked 7d ago

Test Map 5000

Connect

srv = rust.server("178.47.86.99:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #13,062 # top 59%
last wipe 7d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
178.47.86.99:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 11:46 UTC
hostname
–
first seen
20 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 532 on average214/250
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 327 on average15/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 325 on average19/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average115/200
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average40/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average42/100

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Test Map 5000 rank?

Player hours over seven days put Test Map 5000 at #13,062, in the top 59% of the ranked set.

How many players does Test Map 5000 hold at once?

Offline now for Test Map 5000, with the last sample 7 days 17 hours ago.

Server data

Which Rust version is Test Map 5000 on?

Version Rust network protocol 2634 and build 167781 on Windows is reported by Test Map 5000. The protocol has to match before you can join, and Steam does the updating.

Is Test Map 5000 up, and what does its uptime show?

Offline now for Test Map 5000, last seen 7 days 17 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 20 October 2026.

Which location does Test Map 5000 run from?

For Test Map 5000, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 178.47.86.99:28015.

Map and rules

Which rules apply on Test Map 5000, and what settings?

The name Test Map 5000 carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has Test Map 5000 loaded?

A procedural map runs on Test Map 5000, generated by the game.

Wipe data

When does Test Map 5000 wipe, and on what schedule?

The record for Test Map 5000 holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 7 days 16 hours ago.

Lists and tags

Where does Test Map 5000 appear among Rust Data lists and filters?

The Rust Data lists that Test Map 5000 fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Test Map 5000?

Read by the game's server browser, the tags Test Map 5000 publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into Test Map 5000?

Enter client.connect 178.47.86.99:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players The server lists 10 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,878 players 11,611 servers online