Rust Data

rustdata.spaceservers178.63.43.239:7030.ipynb

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Offline EU 178.63.43.239:7003 checked 19h ago

Brutal PvE II

biweekly wipes moddedcarbonpvepremium

Connect

srv = rust.server("178.63.43.239:7030")
print(srv.connect_command)

Right now

srv.summary()
players now 0/25 # 0% full
7-day average 0 # peak 3
rank #4,865 # top 22% · #1677 in EU
last wipe 12d ago # biweekly schedule
next wipe 1d 18h # Thu 29 Oct, 17:58 UTC

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5200:0006:0011:0017:0022:0004:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020000:0006:0011:0017:0022:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k21 Sep28 Sep5 Oct13 Oct20 Oct27 Oct

Top 22% of all ranked servers, top 57% in EU. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 29 October, 17:58 UTC, in 1d 18h. # Its biweekly schedule tag · low confidence

usual gap14 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 9

Coming wipes

inatkind
01d 18hThu 29 Oct, 17:58 UTCwipe
18d 19hThu 5 Nov, 19:00 UTCFW force wipe
215d 18hThu 12 Nov, 17:58 UTCwipe
329d 18hThu 26 Nov, 17:58 UTCwipe
436d 19hThu 3 Dec, 19:00 UTCFW force wipe
543d 18hThu 10 Dec, 17:58 UTCwipe

The first 48 hours of its last wipes

Thu 15 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 17:58 UTC12d ago 2 NaN running 0
1 Thu 1 Oct, 17:59 UTC FW26d ago 3 halved by day 9 14 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 15102026
Map of Brutal PvE II
map
Procedural Map
size
4500
seed
15102026
Open on RustMaps

Server

srv.info()
address
178.63.43.239:7003
region
EU
max players
25
group limit
8, the default
wipe schedule
biweekly
last wipe
15 Oct 2026, 17:58 UTC
hostname
–
first seen
21 Sep 2026

About this server · in its own words

print(srv.description)
Challenging PvE Server - NPC's at Monuments - Beware they bite - NPC's Patrol the roads - NPC's may randomly attack your base - NPC controlled Cargo Event - English Speaking Server - Microphone Preferred

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 233 on average203/2000
1TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average18/100
2RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 31 on average8/200
3[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 28 on average27/50
4[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 28 on average17/100
5PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 26 on average4/100

Quick answers

From the figures on this page.

Population data

How does Brutal PvE II compare in the rankings?

On seven-day player hours Brutal PvE II is #4,865 overall and #1,677 in Europe, inside the top 22% of all ranked servers.

How many players does Brutal PvE II hold at once?

Brutal PvE II returns no live count at this refresh, having last been seen 19 hours ago. Over the last seven days it averaged 0 players and peaked at 3. Averaged by hour over 48 hours, 16:00 UTC is the busiest, at 1 players.

Server data

What does performance look like on Brutal PvE II?

Averaged over 48 hours: 110 server fps, never under 84. Buildings, deployables and all else in the world took the count as high as 131,243 entities. The memory field tops out at 4,590 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does Brutal PvE II run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Brutal PvE II. Steam updates your game for you, but the protocol must match to join.

Is Brutal PvE II up, and what does its uptime show?

Offline now for Brutal PvE II, last seen 19 hours ago. The uptime it reports puts the last restart about 23 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 21 September 2026.

In which location is Brutal PvE II hosted?

With its EU tag, Brutal PvE II lists itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 178.63.43.239:7003.

Map and rules

What rules and settings are recorded for Brutal PvE II?

You will not find a gather rate in the string Brutal PvE II. The group limit sits at the default of 8 players. Recorded as pve, player combat is not allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. Premium status is needed to join. VAC, Valve's anti-cheat, is enabled.

What is the map on Brutal PvE II?

Size 4,500, seed 15102026: the procedural map on Brutal PvE II, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does Brutal PvE II wipe, and on what schedule?

The prediction follows the tag, because Brutal PvE II's wipes on record are too few to confirm the schedule. Thursday 29 October at 17:58 UTC is when the next wipe is due. The world it runs now was generated 12 days 5 hours ago. Its tags carry a wipe schedule of every two weeks.

What is wipe day on Brutal PvE II like?

Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 2 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 9 in the other cases.

Tags, lists

Which Rust Data filters and lists contain Brutal PvE II?

The Rust Data lists that Brutal PvE II fits are: EU Rust servers, Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: Biweekly ^b, PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the server tags on Brutal PvE II?

Read by the game's server browser, the tags Brutal PvE II publishes are: gmrust (Game mode): Rust survival in its standard form; mp25 (Max players): 25 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^b (Biweekly): Wipes run on a two-week cycle; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon; ^q (Premium): Premium status is needed to join; EU (Europe): In the server browser it sits under Europe. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to Brutal PvE II?

Enter client.connect 178.63.43.239:7003 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. Premium status is needed to join.

Server tags · what each one means

srv.tags.decode()

Published as mp25,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp25
Max players 25 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Wipes run on a two-week cycle.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.
^q
Premium Premium status is needed to join.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 56,761 players 11,726 servers online