Offline 178.90.175.122:28015 checked 2d ago
Local Debug (no EAC)
Connect
srv = rust.server("178.90.175.122:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 178.90.175.122:28015
- region
- –
- max players
- 8
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 6 Sep 2026, 05:24 UTC
- hostname
- –
- first seen
- 26 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 542 on average | 154/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 127/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 15/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 283 on average | 17/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 13/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 43/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Local Debug (no EAC) rank?
Rank #15,351 on seven-day player hours for Local Debug (no EAC), within the top 69% of all ranked servers.
How full does Local Debug (no EAC) run?
Offline now for Local Debug (no EAC), with the last sample 2 days 17 hours ago. Over the last seven days it averaged 0 players.
Server data
Which Rust version is Local Debug (no EAC) on?
Version Rust network protocol 2633 and build 163207 on Windows is reported by Local Debug (no EAC). Joining needs the same protocol on your game; Steam handles the update.
How reliable is Local Debug (no EAC), and is it up?
Offline now for Local Debug (no EAC), last seen 2 days 17 hours ago. Over the last 7 full days the hours up number 6 of 168, 4%. The first row Rust Data holds for it is dated 26 September 2026.
In which location is Local Debug (no EAC) hosted?
There is no region published for Local Debug (no EAC). Rust Data does not look up where the machine stands; it shows where a server says it is. 178.90.175.122:28015 is its address.
Settings and map
Which rules apply on Local Debug (no EAC), and what settings?
The name Local Debug (no EAC) carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. The VAC field reads off.
Which map has Local Debug (no EAC) loaded?
A procedural map runs on Local Debug (no EAC), generated by the game.
Wipe data
When does Local Debug (no EAC) wipe, and on what schedule?
A rhythm cannot be read from the wipes of Local Debug (no EAC) on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 52 days 23 hours ago.
Lists and tags
Which Rust Data filters and lists contain Local Debug (no EAC)?
The Rust Data lists that Local Debug (no EAC) fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Local Debug (no EAC)?
These tags are published by Local Debug (no EAC) and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp8 (Max players): 8 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs163207 (Build): Recorded game build: 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to Local Debug (no EAC)?
The manual route: launch Rust, F1, then client.connect 178.90.175.122:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.