Offline 179.238.35.104:28165 checked 28d ago
LatamGS Staging - Live build check
Connect
srv = rust.server("179.238.35.104:28167")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- FPS+ LunaRust.com
- size
- –
- seed
- –
Server
srv.info()- address
- 179.238.35.104:28165
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 02:12 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 50/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 91 on average | 75/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 88/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 4/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 25/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 14/100 |
Quick answers
From the figures on this page.
Population data
How does LatamGS Staging - Live build check compare in the rankings?
Rank #16,674 on seven-day player hours for LatamGS Staging - Live build check, within the top 70% of all ranked servers.
What population does LatamGS Staging - Live build check carry?
The current row shows LatamGS Staging - Live build check offline; the last response was 28 days 4 hours ago.
Server facts
What is the Rust version on LatamGS Staging - Live build check?
Version Rust network protocol 2633 and build 165217 on Linux is reported by LatamGS Staging - Live build check. Joining needs the same protocol on your game; Steam handles the update.
Is LatamGS Staging - Live build check up, and what does its uptime show?
Offline now for LatamGS Staging - Live build check, last seen 28 days 4 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 1 October 2026.
In which location is LatamGS Staging - Live build check hosted?
For LatamGS Staging - Live build check, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 179.238.35.104:28165 is its address.
Settings and map
Which rules apply on LatamGS Staging - Live build check, and what settings?
The name LatamGS Staging - Live build check carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Wipe schedule
On what schedule does LatamGS Staging - Live build check wipe?
Too few wipes are on record for LatamGS Staging - Live build check to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 28 days 5 hours ago.
Tags and filters
Where does LatamGS Staging - Live build check appear among Rust Data lists and filters?
These Rust Data lists include LatamGS Staging - Live build check: Modded Rust servers and Servers with build or creative tags. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on LatamGS Staging - Live build check?
The game's server browser reads these tags from LatamGS Staging - Live build check: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to LatamGS Staging - Live build check?
Enter client.connect 179.238.35.104:28165 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.