Rust Data

rustdata.spaceservers179.37.0.31:29017.ipynb

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Offline SA 179.37.0.31:29015 checked 4d ago

Testing DO NOT ENTER

monthly wipes vanillamoddedoxide

Connect

srv = rust.server("179.37.0.31:29017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #13,803 # top 62% · #195 in SA
last wipe 11d ago # monthly schedule
next wipe 7d 11h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 62% of all ranked servers, top 82% in SA. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. # The force wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4096 · seed 1337
Map of Testing DO NOT ENTER
map
Procedural Map
size
4096
seed
1337
Open on RustMaps

Server

srv.info()
address
179.37.0.31:29015
region
SA
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
18 Oct 2026, 04:18 UTC
hostname
–
first seen
24 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RustArgentinaSergiopalm PVP/PVESA · groups of 8+ · monthly · 1 on average0/100
1BRASUKA - VANILLA | MENSAL | SEM LIMITESA · groups of 8+ · monthly · 1 on average0/200
2Rustoria.co - BR LongSA · groups of 12+ · monthly · 66 on average29/200
3[LATAM] Sudamerica United | 26/10 WipeSA · groups of 32+ · monthly · 17 on average2/200
4PICKLE VANILLA WIPE MAPA 22/10 | BPS FORCESA · groups of 8+ · monthly · 11 on average5/100
5[LATAM] Nakers | Sin Limite | MensualSA · groups of 8+ · monthly · 4 on average2/120

Quick answers

From the figures on this page.

Population data

What position does Testing DO NOT ENTER take in the server rankings?

Ranked #13,803 on seven-day player hours, Testing DO NOT ENTER is #195 in South America and in the top 62% of all ranked servers.

How many players does Testing DO NOT ENTER hold at once?

Testing DO NOT ENTER returns no live count at this refresh, having last been seen 4 days 2 hours ago. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

What is the Rust version on Testing DO NOT ENTER?

Version Rust network protocol 2635 and build 167781 on Windows is reported by Testing DO NOT ENTER. The protocol has to match before you can join, and Steam does the updating.

How reliable is Testing DO NOT ENTER, and is it up?

The latest sample has Testing DO NOT ENTER offline, with a last sighting 4 days 2 hours ago. Uptime of 5% across the last 4 full days: 5 hours of 96. Its earliest recorded date in Rust Data is 24 October 2026.

In which location is Testing DO NOT ENTER hosted?

The SA tag is what Testing DO NOT ENTER uses to list itself in South America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 179.37.0.31:29015.

Map and rules

Which rules apply on Testing DO NOT ENTER, and what settings?

No gather rate appears in the name: Testing DO NOT ENTER. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.

Which map has Testing DO NOT ENTER loaded?

Testing DO NOT ENTER runs a procedural map of size 4,096 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does Testing DO NOT ENTER wipe, and on what schedule?

An estimate from the force wipe gives Testing DO NOT ENTER's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 11 days 3 hours ago. A monthly wipe schedule is published in its tags.

Tags, lists

Which lists on Rust Data hold Testing DO NOT ENTER, and which filters?

These Rust Data lists include Testing DO NOT ENTER: Modded Rust servers. Under these filters on the server list, it is listed: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you read the server tags on Testing DO NOT ENTER?

These tags are published by Testing DO NOT ENTER and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; SA (South America): In the server browser it sits under South America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Testing DO NOT ENTER?

In Rust, F1 opens the console: type client.connect 179.37.0.31:29015. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/AFCK2MPMCB is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^m,^v,SA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Region

SA
South America In the server browser it sits under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,799 players 11,618 servers online