Offline SA 179.37.82.15:29015 checked 10d ago
Testing DO NOT ENTER
Connect
srv = rust.server("179.37.82.15:29017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 88% in SA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 18 Oct, 04:18 UTC11d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4096 · seed 1337
- map
- Procedural Map
- size
- 4096
- seed
- 1337
Server
srv.info()- address
- 179.37.82.15:29015
- region
- SA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 18 Oct 2026, 04:18 UTC
- hostname
- –
- first seen
- 18 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustArgentinaSergiopalm PVP/PVE | SA · groups of 8+ · monthly · 1 on average | 0/100 |
| 1 | BRASUKA - VANILLA | MENSAL | SEM LIMITE | SA · groups of 8+ · monthly · 1 on average | 0/200 |
| 2 | Rustoria.co - BR Long | SA · groups of 12+ · monthly · 66 on average | 31/200 |
| 3 | [LATAM] Sudamerica United | 26/10 Wipe | SA · groups of 32+ · monthly · 15 on average | 2/200 |
| 4 | PICKLE VANILLA WIPE MAPA 22/10 | BPS FORCE | SA · groups of 8+ · monthly · 10 on average | 2/100 |
| 5 | [LATAM] Nakers | Sin Limite | Mensual | SA · groups of 8+ · monthly · 4 on average | 3/120 |
Quick answers
From the figures on this page.
Player counts
What position does Testing DO NOT ENTER take in the server rankings?
On seven-day player hours Testing DO NOT ENTER is #15,266 overall and #204 in South America, inside the top 69% of all ranked servers.
What population does Testing DO NOT ENTER carry?
The current row shows Testing DO NOT ENTER offline; the last response was 10 days 12 hours ago.
Server data
Which Rust version is Testing DO NOT ENTER on?
Version Rust network protocol 2634 and build 167781 on Windows is reported by Testing DO NOT ENTER. The protocol has to match before you can join, and Steam does the updating.
How reliable is Testing DO NOT ENTER, and is it up?
The latest sample has Testing DO NOT ENTER offline, with a last sighting 10 days 12 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 18 October 2026.
Which location does Testing DO NOT ENTER run from?
In South America, Testing DO NOT ENTER lists itself, using the SA tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 179.37.82.15:29015.
Settings and map
What rules and settings are recorded for Testing DO NOT ENTER?
You will not find a gather rate in the string Testing DO NOT ENTER. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.
Which map has Testing DO NOT ENTER selected?
Size 4,096, seed 1337: the procedural map on Testing DO NOT ENTER, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does Testing DO NOT ENTER wipe?
A single wipe each month, the force wipe, is all Testing DO NOT ENTER does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 11 days 8 hours ago. A monthly wipe schedule is published in its tags.
On Testing DO NOT ENTER, what happens on wipe day?
The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which Rust Data filters and lists contain Testing DO NOT ENTER?
On Rust Data, Testing DO NOT ENTER appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the server tags on Testing DO NOT ENTER?
The game's server browser reads these tags from Testing DO NOT ENTER: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; SA (South America): The server browser files it under South America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Testing DO NOT ENTER?
The manual route: launch Rust, F1, then client.connect 179.37.82.15:29015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/AFCK2MPMCB.
