Rust Data

rustdata.spaceservers184.166.239.88:28016.ipynb

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Offline 184.166.239.88:28015 checked 38d ago

My Local Rust Server

Connect

srv = rust.server("184.166.239.88:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak –
rank #13,271 # no region published
last wipe 38d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 19 Sep, 07:44 UTC38d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
184.166.239.88:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
19 Sep 2026, 07:44 UTC
hostname
–
first seen
16 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average662/700
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 343 on average49/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 339 on average92/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 315 on average368/400
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average170/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 260 on average168/225

Quick answers

From the figures on this page.

Population

What position does My Local Rust Server take in the server rankings?

Over the last seven days My Local Rust Server sits at #13,271 on player hours, in the top – of ranked servers.

What population does My Local Rust Server carry?

My Local Rust Server returns no live count at this refresh, having last been seen 38 days 13 hours ago.

About the server

Which Rust version is My Local Rust Server on?

Version Rust network protocol 2633 and build 164530 on Windows is reported by My Local Rust Server. Steam updates your game for you, but the protocol must match to join.

How reliable is My Local Rust Server, and is it up?

Offline now for My Local Rust Server, last seen 38 days 13 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 16 September 2026.

In which location is My Local Rust Server hosted?

For My Local Rust Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 184.166.239.88:28015.

Settings and map

What rules and settings are recorded for My Local Rust Server?

No gather rate appears in the name: My Local Rust Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

What is the map on My Local Rust Server?

My Local Rust Server runs a procedural map, which the game generates.

Wipe schedule

On what schedule does My Local Rust Server wipe?

The record for My Local Rust Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 38 days 13 hours ago.

On My Local Rust Server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 1 hours after it began.

Lists and tags

Which lists on Rust Data hold My Local Rust Server, and which filters?

These Rust Data lists include My Local Rust Server: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on My Local Rust Server?

These tags are published by My Local Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): 1 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into My Local Rust Server?

In Rust, F1 opens the console: type client.connect 184.166.239.88:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players 1 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol To join, your game must run protocol 2633.
cs164530
Build Recorded game build: 164530.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 74,934 players 11,814 servers online