Offline 184.4.38.100:28015 checked 29d ago
Test Development Server
Connect
srv = rust.server("184.4.38.100:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 184.4.38.100:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 30 Sep 2026, 23:45 UTC
- hostname
- –
- first seen
- 30 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 495 on average | 109/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 124/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 455/575 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 26/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 534/650 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 439/525 |
Quick answers
From the figures on this page.
Population data
How does Test Development Server compare in the rankings?
Player hours over seven days put Test Development Server at #14,314, in the top 60% of the ranked set.
How full does Test Development Server run?
The current row shows Test Development Server offline; the last response was 29 days ago.
About the server
What is the Rust version on Test Development Server?
The build is Rust network protocol 2634 and build 166440 on Windows, run by Test Development Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Test Development Server, and is it up?
The latest sample has Test Development Server offline, with a last sighting 29 days ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 30 September 2026.
In which location is Test Development Server hosted?
There is no region published for Test Development Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 184.4.38.100:28015.
Rules, settings, map
Which rules apply on Test Development Server, and what settings?
You will not find a gather rate in the string Test Development Server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.
What is the map on Test Development Server?
Test Development Server runs a procedural map, which the game generates.
Wipes and dates
When does Test Development Server wipe, and how often?
Too few wipes are on record for Test Development Server to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 29 days ago, and that is the one in play.
Tags and filters
Which Rust Data filters and lists contain Test Development Server?
On Rust Data, Test Development Server appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Test Development Server hold?
The game's server browser reads these tags from Test Development Server: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166440 (Build): The server runs build 166440; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into Test Development Server?
The manual route: launch Rust, F1, then client.connect 184.4.38.100:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.