Rust Data

rustdata.spaceservers185.139.215.250:43810.ipynb

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Offline 185.139.215.250:32018 checked 3d ago

ICE Map Forge local verification

Connect

srv = rust.server("185.139.215.250:43810")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak –
rank #15,273 # top 69%
last wipe 3d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
185.139.215.250:32018
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
26 Oct 2026, 06:47 UTC
hostname
–
first seen
26 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 467 on average88/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average113/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average234/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average10/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average266/275
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 260 on average477/475

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does ICE Map Forge local verification rank?

Rank #15,273 on seven-day player hours for ICE Map Forge local verification, within the top 69% of all ranked servers.

How full does ICE Map Forge local verification run?

ICE Map Forge local verification returns no live count at this refresh, having last been seen 3 days 23 hours ago. Over the last seven days it averaged 0 players.

Server data

Which Rust version is ICE Map Forge local verification on?

Rust network protocol 2634 and build 167781 on Windows is what ICE Map Forge local verification runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is ICE Map Forge local verification, and is it online now?

The latest sample has ICE Map Forge local verification offline, with a last sighting 3 days 23 hours ago. Uptime of 0% across the last 3 full days: 0 hours of 72. Its earliest recorded date in Rust Data is 26 October 2026.

Where does ICE Map Forge local verification sit?

There is no region published for ICE Map Forge local verification. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 185.139.215.250:32018 is its address.

Settings and map

Which rules apply on ICE Map Forge local verification, and what settings?

You will not find a gather rate in the string ICE Map Forge local verification. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat status: VAC on.

Which map has ICE Map Forge local verification loaded?

ICE Map Forge local verification runs a procedural map, which the game generates.

Wipe schedule

When does ICE Map Forge local verification wipe, and how often?

Too few wipes are on record for ICE Map Forge local verification to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 3 days 23 hours ago.

Tags, lists

Where does ICE Map Forge local verification appear among Rust Data lists and filters?

These Rust Data lists include ICE Map Forge local verification: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on ICE Map Forge local verification?

Read by the game's server browser, the tags ICE Map Forge local verification publishes are: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): Slot count: 0; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join ICE Map Forge local verification?

In Rust, F1 opens the console: type client.connect 185.139.215.250:32018. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp0
Max players Slot count: 0.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,512 players 11,618 servers online