Online 185.156.53.136:26122 checked 15m ago
GodlikeHost Server
Connect
srv = rust.server("185.156.53.136:26123")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 11 Oct, 07:56 UTC18d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 31964
- map
- Procedural Map
- size
- 2000
- seed
- 31964
Server
srv.info()- address
- 185.156.53.136:26122
- region
- –
- max players
- 200
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Oct 2026, 07:56 UTC
- hostname
- –
- first seen
- 20 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 524/575 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 422/475 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 290 on average | 179/250 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 57/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 275 on average | 249/250 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 236 on average | 331/350 |
Quick answers
From the figures on this page.
Population data
How does GodlikeHost Server compare in the rankings?
Over the last seven days GodlikeHost Server sits at #15,335 on player hours, in the top 69% of ranked servers.
How many players does GodlikeHost Server hold at once?
The sample now reads 0 players for GodlikeHost Server, out of 200 slots. Over the last seven days it averaged 0 players.
About the server
How smoothly does GodlikeHost Server run?
Server fps over the last 48 hours averages 60; the floor is 60. Entity numbers reached 17,158, and that includes buildings, deployables and the rest. A high of 5,413 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is GodlikeHost Server on?
The build is Rust network protocol 2634 and build 167398 on Linux, run by GodlikeHost Server. Steam updates your game for you, but the protocol must match to join.
How reliable is GodlikeHost Server, and is it up?
Online is the state at the latest refresh for GodlikeHost Server. A restart about 18 days 5 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 20 September 2026.
Which location does GodlikeHost Server run from?
For GodlikeHost Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 185.156.53.136:26122.
Map and rules
Which rules apply on GodlikeHost Server, and what settings?
The name GodlikeHost Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
Which map has GodlikeHost Server selected?
Size 2,000, seed 31964: the procedural map on GodlikeHost Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does GodlikeHost Server wipe, and on what schedule?
A rhythm cannot be read from the wipes of GodlikeHost Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 18 days 6 hours ago, and that is the one in play.
On GodlikeHost Server, what happens on wipe day?
The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.
Tags, lists
Which lists on Rust Data hold GodlikeHost Server, and which filters?
These Rust Data lists include GodlikeHost Server: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on GodlikeHost Server hold?
Read by the game's server browser, the tags GodlikeHost Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp200 (Max players): Slot count: 200; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into GodlikeHost Server?
Enter client.connect 185.156.53.136:26122 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.