Offline 185.16.213.70:28015 checked 31d ago
Devblog 301 LAN
Connect
srv = rust.server("185.16.213.70:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 185.16.213.70:28015
- region
- – · us4
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Sep 2026, 09:30 UTC
- hostname
- –
- first seen
- 27 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 54 on average | 19/200 |
| 1 | [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 33 on average | 5/200 |
| 2 | [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 31 on average | 26/200 |
| 3 | 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 24/200 |
| 4 | [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 22 on average | 9/150 |
| 5 | [EU/GER] Rust Norddeutschland PVE | EU · groups of 8+ · biweekly · 16 on average | 1/100 |
Quick answers
From the figures on this page.
Population
What position does Devblog 301 LAN take in the server rankings?
Rank #16,957 on seven-day player hours for Devblog 301 LAN, within the top 71% of all ranked servers.
What population does Devblog 301 LAN carry?
Offline now for Devblog 301 LAN, with the last sample 31 days 8 hours ago.
About the server
What is the Rust version on Devblog 301 LAN?
Version Rust network protocol 2602 and build 132924 on Windows is reported by Devblog 301 LAN. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Devblog 301 LAN, and is it up?
Offline now for Devblog 301 LAN, last seen 31 days 8 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 27 September 2026.
Where does Devblog 301 LAN sit?
For Devblog 301 LAN, no region is published; the region code is us4. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 185.16.213.70:28015.
Rules, settings, map
What rules and settings are recorded for Devblog 301 LAN?
You will not find a gather rate in the string Devblog 301 LAN. The group limit sits at the default of 8 players. Game mode pve, with this note: no combat between players. Community is its browser category. The VAC field reads off.
Which map has Devblog 301 LAN loaded?
The game generates its map: procedural, on Devblog 301 LAN.
Wipes and dates
When does Devblog 301 LAN wipe, and how often?
The record for Devblog 301 LAN holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 35 days 21 hours ago.
Lists and tags
Where does Devblog 301 LAN appear among Rust Data lists and filters?
The Rust Data lists that Devblog 301 LAN fits are: Rust community servers, unfiltered and Rust PvE servers. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
How should you read the server tags on Devblog 301 LAN?
Read by the game's server browser, the tags Devblog 301 LAN publishes are: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): The server lists 20 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2602 (Protocol): To join, your game must run protocol 2602; cs132924 (Build): The server runs build 132924; ptrak (Networking): Network traffic runs over RakNet, the game standard; $rus4 (Region code): us4 is the region code recorded; ^p (PvE): No player-versus-player combat; the danger comes from the world. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Devblog 301 LAN?
Enter client.connect 185.16.213.70:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.