Rust Data

rustdata.spaceservers185.172.129.200:28017.ipynb

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Offline 185.172.129.200:28015 checked 34d ago

TestServer

Connect

srv = rust.server("185.172.129.200:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,709 # top 71%
last wipe 34d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
185.172.129.200:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
24 Sep 2026, 10:54 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average355/375
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average327/325
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average33/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average34/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average55/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average168/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does TestServer rank?

Rank #15,709 on seven-day player hours for TestServer, within the top 71% of all ranked servers.

How many players does TestServer hold at once?

Offline now for TestServer, with the last sample 34 days 20 hours ago.

Server data

What Rust version does TestServer run?

Version Rust network protocol 2633 and build 165217 on Linux is reported by TestServer. Joining needs the same protocol on your game; Steam handles the update.

How reliable is TestServer, and is it online now?

TestServer is offline at this refresh; the last response came 34 days 20 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 24 September 2026.

Which location does TestServer run from?

There is no region published for TestServer. Rust Data does not look up where the machine stands; it shows where a server says it is. 185.172.129.200:28015 is its address.

Rules, settings, map

Which settings and rules does TestServer run?

The name TestServer carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

What is the map on TestServer?

The game generates its map: procedural, on TestServer.

Wipe data

On what schedule does TestServer wipe?

A rhythm cannot be read from the wipes of TestServer on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 34 days 22 hours ago.

Lists and tags

Which Rust Data filters and lists contain TestServer?

The Rust Data lists that TestServer fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on TestServer?

Read by the game's server browser, the tags TestServer publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): The server runs build 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into TestServer?

In Rust, F1 opens the console: type client.connect 185.172.129.200:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs165217
Build The server runs build 165217.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 52,558 players 11,680 servers online