Rust Data

rustdata.spaceservers185.180.2.19:27300.ipynb

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Online EU 185.180.2.19:28300 checked 10m ago

[EU] CzechRust.eu Staging Test server

Connect

srv = rust.server("185.180.2.19:27300")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,276 # top 69% · #2529 in EU
last wipe 13h ago # no schedule published
next wipe 6d 20h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeakWipe
0123423:0008:0017:0003:0012:0021:00Wiped Thu 29 Oct, 09:14 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
0510152023:0008:0017:0003:0012:0021:00Wiped Thu 29 Oct, 09:14 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. # The force wipe · high confidence

usual gap35 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

inatkind
06d 20hThu 5 Nov, 19:00 UTCFW force wipe
134d 20hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 09:14 UTC13h ago NaN NaN running 0
1 Thu 24 Sep, 10:35 UTC35d ago 0 NaN NaN 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 123456
Map of [EU] CzechRust.eu Staging Test server
map
Procedural Map
size
2000
seed
123456
Open on RustMaps

Server

srv.info()
address
185.180.2.19:28300
region
EU
max players
50
group limit
8, the default
wipe schedule
–
last wipe
29 Oct 2026, 09:14 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average159/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average188/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average587/675
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average35/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average681/775
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average554/625

Quick answers

From the figures on this page.

Player counts

How does [EU] CzechRust.eu Staging Test server compare in the rankings?

On seven-day player hours [EU] CzechRust.eu Staging Test server is #15,276 overall and #2,529 in Europe, inside the top 69% of all ranked servers.

How many players does [EU] CzechRust.eu Staging Test server hold at once?

[EU] CzechRust.eu Staging Test server reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.

Server facts

What does performance look like on [EU] CzechRust.eu Staging Test server?

The 48-hour average is 20 server fps, with a low of 20. Entity numbers reached 24,000, and that includes buildings, deployables and the rest. A high of 831 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is [EU] CzechRust.eu Staging Test server on?

The build is Rust network protocol 2636 and build 169702 on Linux, run by [EU] CzechRust.eu Staging Test server. Steam updates your game for you, but the protocol must match to join.

How reliable is [EU] CzechRust.eu Staging Test server, and is it online now?

[EU] CzechRust.eu Staging Test server reports itself online at the current refresh. Count back 45 minutes from its reported uptime to get the last restart. Over the last 7 full days the hours up number 164 of 168, 98%. Rust Data logged it first on 13 September 2026.

In which location is [EU] CzechRust.eu Staging Test server hosted?

The EU tag is what [EU] CzechRust.eu Staging Test server uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 185.180.2.19:28300.

Settings and map

What rules and settings are recorded for [EU] CzechRust.eu Staging Test server?

No gather rate appears in the name: [EU] CzechRust.eu Staging Test server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat status: VAC on.

What is the map on [EU] CzechRust.eu Staging Test server?

The game generates the map on [EU] CzechRust.eu Staging Test server: procedural, size 2,000, seed 123456. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does [EU] CzechRust.eu Staging Test server wipe, and how often?

The wipe rhythm for [EU] CzechRust.eu Staging Test server is every 5 weeks on Thursday at 09:14 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 13 hours ago.

On [EU] CzechRust.eu Staging Test server, what happens on wipe day?

The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which lists on Rust Data hold [EU] CzechRust.eu Staging Test server, and which filters?

These Rust Data lists include [EU] CzechRust.eu Staging Test server: EU Rust servers and Rust community servers, unfiltered. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on [EU] CzechRust.eu Staging Test server?

The game's server browser reads these tags from [EU] CzechRust.eu Staging Test server: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2636 (Protocol): Protocol 2636 is required; a different game version cannot connect; cs169702 (Build): Recorded game build: 169702; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; EU (Europe): Europe is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to [EU] CzechRust.eu Staging Test server?

In Rust, F1 opens the console: type client.connect 185.180.2.19:28300. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://czechrust.eu/.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2636,EU,gmrust,cs169702,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2636
Protocol Protocol 2636 is required; a different game version cannot connect.
cs169702
Build Recorded game build: 169702.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Region

EU
Europe Europe is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 74,585 players 11,767 servers online