Offline 185.181.62.121:47831 checked 20h ago
BuildLab
Connect
srv = rust.server("185.181.62.121:47833")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 21 Oct, 20:02 UTC7d ago | NaN | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 185.181.62.121:47831
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 21 Oct 2026, 20:02 UTC
- hostname
- –
- first seen
- 14 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 115 on average | 255/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 50/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 53 on average | 78/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 13/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 64/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 31/100 |
Quick answers
From the figures on this page.
Population data
What position does BuildLab take in the server rankings?
Over the last seven days BuildLab sits at #9,871 on player hours, in the top 44% of ranked servers.
How full does BuildLab run?
BuildLab returns no live count at this refresh, having last been seen 20 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Peak hour in the last 48 hours: 14:00 UTC, mean 1 players.
Server data
What is the Rust version on BuildLab?
Rust network protocol 2635 and build 168909 on Windows is what BuildLab runs. Joining needs the same protocol on your game; Steam handles the update.
Is BuildLab up, and what does its uptime show?
Offline now for BuildLab, last seen 20 hours ago. Over the last 7 full days the hours up number 4 of 168, 2%. Rust Data logged it first on 14 October 2026.
Which location does BuildLab run from?
For BuildLab, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 185.181.62.121:47831.
Settings and map
Which settings and rules does BuildLab run?
You will not find a gather rate in the string BuildLab. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
What is the map on BuildLab?
The game generates its map: procedural, on BuildLab.
Wipe data
When does BuildLab wipe, and how often?
A rhythm cannot be read from the wipes of BuildLab on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 7 days 17 hours ago, and that is the one in play.
Tags, lists
Which lists on Rust Data hold BuildLab, and which filters?
On Rust Data, BuildLab appears in these lists: Modded Rust servers and Servers with build or creative tags. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on BuildLab?
Read by the game's server browser, the tags BuildLab publishes are: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): 4 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join BuildLab?
The manual route: launch Rust, F1, then client.connect 185.181.62.121:47831. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.