Rust Data

rustdata.spaceservers185.189.255.249:35410.ipynb

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Offline 185.189.255.249:35400 checked 29d ago

testing

weekly wipes moddedoxide

Connect

srv = rust.server("185.189.255.249:35410")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #16,773 # top 70%
last wipe 30d ago # weekly schedule
next wipe 4d 16h # Tue 3 Nov, 11:31 UTC

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Tuesday 3 November, 11:31 UTC, in 4d 16h. # Its weekly schedule tag · low confidence

usual gap0.9 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

inatkind
04d 16hTue 3 Nov, 11:31 UTCwipe
16d 23hThu 5 Nov, 19:00 UTCFW force wipe
211d 16hTue 10 Nov, 11:31 UTCwipe
318d 16hTue 17 Nov, 11:31 UTCwipe
425d 16hTue 24 Nov, 11:31 UTCwipe
532d 16hTue 1 Dec, 11:31 UTCwipe
634d 23hThu 3 Dec, 19:00 UTCFW force wipe
739d 16hTue 8 Dec, 11:31 UTCwipe

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 29 Sep, 11:31 UTC30d ago 1 NaN running 1
1 Sun 27 Sep, 07:47 UTC32d ago 2 held half 2.2 days 2
2 Sat 26 Sep, 09:48 UTC33d ago 2 NaN 0.9 days 0
3 Fri 25 Sep, 14:19 UTC34d ago 2 NaN 0.8 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 53296983
Map of testing
map
Procedural Map
size
2500
seed
53296983
Open on RustMaps

Server

srv.info()
address
185.189.255.249:35400
region
–
max players
50
group limit
5 max
wipe schedule
weekly
last wipe
29 Sep 2026, 11:31 UTC
hostname
–
first seen
20 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 29.10EU · groups of 5 · weekly · 75 on average208/250
1红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 9 on average1/200
2РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average0/200
3Rusty Moose |EU Mini|EU · groups of 5 · weekly · 74 on average273/300
4Rusty Moose |US Mini|NA · groups of 5 · weekly · 56 on average29/150
5[LATAM] LUNARUST Vanilla | 27/10 WipeSA · groups of 5 · weekly · 17 on average12/200

Quick answers

From the figures on this page.

Population data

What position does testing take in the server rankings?

Rank #16,773 on seven-day player hours for testing, within the top 70% of all ranked servers.

What population does testing carry?

testing returns no live count at this refresh, having last been seen 29 days 2 hours ago.

Server data

Which Rust version is testing on?

Version Rust network protocol 2633 and build 165217 on Windows is reported by testing. Joining needs the same protocol on your game; Steam handles the update.

Is testing up, and what does its uptime show?

The latest sample has testing offline, with a last sighting 29 days 2 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 20 September 2026.

Which location does testing run from?

No region is published by testing. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 185.189.255.249:35400.

Settings and map

What rules and settings are recorded for testing?

No gather rate appears in the name: testing. 5 players is the maximum per group. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has testing selected?

The game generates the map on testing: procedural, size 2,500, seed 53296983. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

On what schedule does testing wipe?

Too few wipes are on record for testing to confirm its schedule, so the tag drives the prediction. The schedule puts the next wipe on Tuesday 3 November at 11:31 UTC. The world it runs now was generated 30 days 7 hours ago. A weekly wipe schedule is published in its tags.

What is wipe day on testing like?

Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 1 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Tags and filters

Where does testing appear among Rust Data lists and filters?

These Rust Data lists include testing: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Which meanings do the tags on testing hold?

Read by the game's server browser, the tags testing publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): The server lists 50 slots; ts5 (Group limit): The team cap is 5; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): A wipe every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join testing?

In Rust, F1 opens the console: type client.connect 185.189.255.249:35400. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2633,^w,gmvanilla,cs165217,ts5,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp50
Max players The server lists 50 slots.
ts5
Group limit The team cap is 5.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly A wipe every week.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,453 players 11,891 servers online