Rust Data

rustdata.spaceservers185.189.255.93:35310.ipynb

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Online 185.189.255.93:35300 checked 9m ago

EvilIsland-PVE - Test Server

biweekly wipes moddedoxidepve

Connect

srv = rust.server("185.189.255.93:35310")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 2
rank #11,332 # top 51%
last wipe 12h ago # biweekly schedule
next wipe 6d 20h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75110:0012:0014:0017:0019:0021:00Wiped Thu 29 Oct, 10:48 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
05010015020010:0012:0014:0017:0019:0021:00Wiped Thu 29 Oct, 10:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. # The force wipe · high confidence

usual gap4.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

inatkind
06d 20hThu 5 Nov, 19:00 UTCFW force wipe
113d 11hThu 12 Nov, 10:48 UTCwipe
227d 11hThu 26 Nov, 10:48 UTCwipe
334d 20hThu 3 Dec, 19:00 UTCFW force wipe
441d 11hThu 10 Dec, 10:48 UTCwipe

The first 48 hours of its last wipes

Tue 27 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 10:48 UTC12h ago NaN NaN running 1
1 Tue 27 Oct, 06:26 UTC2d ago 1 NaN 2.2 days 0
2 Sun 18 Oct, 05:13 UTC11d ago 1 held half 9.1 days 0
3 Tue 13 Oct, 09:11 UTC16d ago 0 NaN 4.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1768323314
Map of EvilIsland-PVE - Test Server
map
Procedural Map
size
3500
seed
1768323314
Open on RustMaps

Server

srv.info()
address
185.189.255.93:35300
region
–
max players
10
group limit
10 max
wipe schedule
biweekly
last wipe
29 Oct 2026, 10:48 UTC
hostname
–
first seen
6 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 252 on average273/2000
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average219/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average85/200
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average19/200
4TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average24/100
5Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 46 on average49/250

Quick answers

From the figures on this page.

Population data

What position does EvilIsland-PVE - Test Server take in the server rankings?

Player hours over seven days put EvilIsland-PVE - Test Server at #11,332, in the top 51% of the ranked set.

How many players does EvilIsland-PVE - Test Server hold at once?

Current row: 0 players on EvilIsland-PVE - Test Server, against 10 slots. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 11:00 UTC, averaging 0 players.

Server facts

How well does EvilIsland-PVE - Test Server perform?

Server fps over the last 48 hours averages 198; the floor is 194. The entity count peaked at 61,366, covering buildings, deployables and the rest of the world. Memory peaked at 2,116 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is EvilIsland-PVE - Test Server on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by EvilIsland-PVE - Test Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is EvilIsland-PVE - Test Server, and is it up?

Online is the state at the latest refresh for EvilIsland-PVE - Test Server. The uptime it reports puts the last restart about 7 hours ago. Over the last 7 full days the hours up number 14 of 168, 8%. The first row Rust Data holds for it is dated 6 October 2026.

Where does EvilIsland-PVE - Test Server sit?

There is no region published for EvilIsland-PVE - Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 185.189.255.93:35300 is its address.

Settings and map

What rules and settings are recorded for EvilIsland-PVE - Test Server?

No gather rate appears in the name: EvilIsland-PVE - Test Server. Group size tops out at 10 players. Game mode pve, with this note: no combat between players. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has EvilIsland-PVE - Test Server loaded?

The game generates the map on EvilIsland-PVE - Test Server: procedural, size 3,500, seed 1768323314. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does EvilIsland-PVE - Test Server wipe?

Too few wipes are on record for EvilIsland-PVE - Test Server to confirm its schedule, so the tag drives the prediction. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 12 hours ago. Its tags carry a wipe schedule of every two weeks.

What is wipe day on EvilIsland-PVE - Test Server like?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Lists and tags

Which lists on Rust Data hold EvilIsland-PVE - Test Server, and which filters?

On Rust Data, EvilIsland-PVE - Test Server appears in these lists: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

How should you read the server tags on EvilIsland-PVE - Test Server?

The game's server browser reads these tags from EvilIsland-PVE - Test Server: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slot count: 10; ts10 (Group limit): The team cap is 10; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Two weeks between wipes; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join EvilIsland-PVE - Test Server?

In Rust, F1 opens the console: type client.connect 185.189.255.93:35300. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players Slot count: 10.
ts10
Group limit The team cap is 10.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 74,585 players 11,767 servers online