Rust Data

rustdata.spaceservers185.207.139.27:28021.ipynb

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Offline EU 185.207.139.27:28020 checked 20d ago

[WILDCORE] EU 2X | TEST | WEEKLY

2x weekly wipes vanillamoddedcarbon

Connect

srv = rust.server("185.207.139.27:28021")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,863 # top 72% · #2539 in EU
last wipe 20d ago # weekly schedule
next wipe 19h # Fri 30 Oct, 12:38 UTC

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Friday 30 October, 12:38 UTC, in 19h. # Weekly: 7 days after its last wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
185.207.139.27:28020
region
EU
max players
50
group limit
8, the default
wipe schedule
weekly
last wipe
9 Oct 2026, 12:38 UTC
hostname
–
first seen
9 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 333 on average911/960
1MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 317 on average155/1000
2Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 284 on average197/240
3MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 282 on average264/1900
4РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average62/100
5VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 130 on average32/100

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does [WILDCORE] EU 2X | TEST | WEEKLY rank?

On seven-day player hours [WILDCORE] EU 2X | TEST | WEEKLY is #15,863 overall and #2,539 in Europe, inside the top 72% of all ranked servers.

How full does [WILDCORE] EU 2X | TEST | WEEKLY run?

The current row shows [WILDCORE] EU 2X | TEST | WEEKLY offline; the last response was 20 days 2 hours ago.

Server facts

Which Rust version is [WILDCORE] EU 2X | TEST | WEEKLY on?

Rust network protocol 2634 and build 167398 on Linux is what [WILDCORE] EU 2X | TEST | WEEKLY runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is [WILDCORE] EU 2X | TEST | WEEKLY, and is it online now?

Offline now for [WILDCORE] EU 2X | TEST | WEEKLY, last seen 20 days 2 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 9 October 2026.

Where does [WILDCORE] EU 2X | TEST | WEEKLY sit?

In Europe, [WILDCORE] EU 2X | TEST | WEEKLY lists itself, using the EU tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 185.207.139.27:28020 is its address.

Settings and map

Which rules apply on [WILDCORE] EU 2X | TEST | WEEKLY, and what settings?

The name carries the figure: [WILDCORE] EU 2X | TEST | WEEKLY runs 2x gather. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.

Which map has [WILDCORE] EU 2X | TEST | WEEKLY selected?

The game generates its map: procedural, on [WILDCORE] EU 2X | TEST | WEEKLY.

Wipes and dates

When does [WILDCORE] EU 2X | TEST | WEEKLY wipe, and on what schedule?

An estimate from weekly: 7 days after its last wipe gives [WILDCORE] EU 2X | TEST | WEEKLY's next wipe. On Friday 30 October at 12:38 UTC the next wipe is due. The world it runs now was generated 20 days 4 hours ago. The tags list wipes as weekly.

Tags, lists

Where does [WILDCORE] EU 2X | TEST | WEEKLY appear among Rust Data lists and filters?

These Rust Data lists include [WILDCORE] EU 2X | TEST | WEEKLY: EU Rust servers, Modded Rust servers and 2x Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Which meanings do the tags on [WILDCORE] EU 2X | TEST | WEEKLY hold?

Read by the game's server browser, the tags [WILDCORE] EU 2X | TEST | WEEKLY publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Build number: 167398; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^w (Weekly): The interval is one week; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins; EU (Europe): In the server browser it sits under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to [WILDCORE] EU 2X | TEST | WEEKLY?

In Rust, F1 opens the console: type client.connect 185.207.139.27:28020. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167398
Build Build number: 167398.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^w
Weekly The interval is one week.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

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