Rust Data

rustdata.spaceservers185.207.214.198:35210.ipynb

Run all rust-data · live

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Online 185.207.214.198:35200 checked 11m ago

SC

monthly wipes moddedoxide

Connect

srv = rust.server("185.207.214.198:35210")
print(srv.connect_command)

Right now

srv.summary()
players now 1/200 # 0% full
7-day average 0 # peak 2
rank #4,854 # top 22%
last wipe 1d ago # monthly schedule
next wipe 7d 1h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.511.5218:0001:0007:0014:0021:0016:00Wiped Tue 27 Oct, 19:03 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
020040060080018:0001:0007:0014:0021:0016:00Wiped Tue 27 Oct, 19:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct9 Oct16 Oct22 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. # The force wipe · high confidence

usual gap18.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

Coming wipes

inatkind
07d 1hThu 5 Nov, 19:00 UTCFW force wipe
135d 1hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 19:03 UTC1d ago NaN NaN running 1
1 Fri 9 Oct, 12:05 UTC20d ago 1 halved by day 4 18.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 121315421
Map of SC
map
Custom Map
size
2500
seed
121315421

Server

srv.info()
address
185.207.214.198:35200
region
–
max players
200
group limit
10 max
wipe schedule
monthly
last wipe
27 Oct 2026, 19:56 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average93/700
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average216/700
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average31/1000
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 74 on average134/1000
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 70 on average327/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10EU · groups of 16+ · monthly · 66 on average465/1000

Quick answers

From the figures on this page.

Population

What position does SC take in the server rankings?

Over the last seven days SC sits at #4,854 on player hours, in the top 22% of ranked servers.

How many players does SC hold at once?

The sample now reads 1 players for SC, out of 200 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 21:00 UTC is the busiest, at 1 players.

Server facts

How well does SC perform?

Averaged over 48 hours: 510 server fps, never under 492. Entity numbers reached 3,085, and that includes buildings, deployables and the rest. Memory peaked at 1,844 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does SC run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by SC. Steam updates your game for you, but the protocol must match to join.

How reliable is SC, and is it online now?

The current sample puts SC online. Count back 2 hours from its reported uptime to get the last restart. 155 of 168 hours up over the last 7 full days, or 92%. Rust Data logged it first on 24 September 2026.

Which location does SC run from?

For SC, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 185.207.214.198:35200.

Settings and map

Which settings and rules does SC run?

You will not find a gather rate in the string SC. 10 players is the maximum per group. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on SC?

The game generates the map on SC: procedural, size 2,500, seed 121315421. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.

Wipe data

When does SC wipe, and how often?

A single wipe each month, the force wipe, is all SC does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 45 hours ago, and that is the one in play. Its tags carry a monthly wipe schedule.

On SC, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 4.

Tags and filters

Where does SC appear among Rust Data lists and filters?

On Rust Data, SC appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Which meanings do the tags on SC hold?

The game's server browser reads these tags from SC: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): The server lists 200 slots; ts10 (Group limit): Team size tops out at 10; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join SC?

The manual route: launch Rust, F1, then client.connect 185.207.214.198:35200. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp200,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players The server lists 200 slots.
ts10
Group limit Team size tops out at 10.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,404 players 11,908 servers online