Rust Data

rustdata.spaceservers185.207.214.251:35110.ipynb

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Offline 185.207.214.251:35100 checked 1d ago

Quiet Hollow [PvE] [MOD]

biweekly wipes moddedoxidepve

Connect

srv = rust.server("185.207.214.251:35110")
print(srv.connect_command)

Right now

srv.summary()
players now 0/200 # 0% full
7-day average 1 # peak 5
rank #4,278 # top 19%
last wipe 28d ago # biweekly schedule
next wipe 6d 22h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75121:0023:0001:0004:0006:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020021:0023:0001:0004:0006:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep13 Oct18 Oct24 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. # The force wipe · high confidence

Coming wipes

inatkind
06d 22hThu 5 Nov, 19:00 UTCFW force wipe
113d 22hThu 12 Nov, 18:17 UTCwipe
227d 22hThu 26 Nov, 18:17 UTCwipe
334d 22hThu 3 Dec, 19:00 UTCFW force wipe
441d 22hThu 10 Dec, 18:17 UTCwipe

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 18:17 UTC FW28d ago NaN NaN running 12

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 471471404
Map of Quiet Hollow [PvE] [MOD]
map
Procedural Map
size
3500
seed
471471404
Open on RustMaps

Server

srv.info()
address
185.207.214.251:35100
region
–
max players
200
group limit
10 max
wipe schedule
biweekly
last wipe
1 Oct 2026, 18:17 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Сервер тихая ложбина Здесь вы обретете покой наш сайт zombic.ru Все уже прошло ,вам нужно просто выживать в спокойной обстановке.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average200/2000
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 244 on average310/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average63/200
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average30/200
4TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average62/100
5Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 46 on average42/250

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Quiet Hollow [PvE] [MOD] rank?

Rank #4,278 on seven-day player hours for Quiet Hollow [PvE] [MOD], within the top 19% of all ranked servers.

How full does Quiet Hollow [PvE] [MOD] run?

Quiet Hollow [PvE] [MOD] returns no live count at this refresh, having last been seen 35 hours ago. Over the last seven days it averaged 1 players and peaked at 5. The 48-hour sample puts the busiest hour at 07:00 UTC, averaging 0 players.

Server data

How smoothly does Quiet Hollow [PvE] [MOD] run?

The 48-hour average is 130 server fps, with a low of 97. Buildings, deployables and all else in the world took the count as high as 83,840 entities. Memory peaked at 2,840 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Quiet Hollow [PvE] [MOD] on?

Rust network protocol 2635 and build 168909 on Windows is what Quiet Hollow [PvE] [MOD] runs. The protocol has to match before you can join, and Steam does the updating.

Is Quiet Hollow [PvE] [MOD] up, and what does its uptime show?

Quiet Hollow [PvE] [MOD] is offline at this refresh; the last response came 35 hours ago. Count back 13 minutes from its reported uptime to get the last restart. Uptime of 80% across the last 7 full days: 135 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

In which location is Quiet Hollow [PvE] [MOD] hosted?

For Quiet Hollow [PvE] [MOD], no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 185.207.214.251:35100 is its address.

Map and rules

Which rules apply on Quiet Hollow [PvE] [MOD], and what settings?

The name Quiet Hollow [PvE] [MOD] carries no gather rate. The cap on a group is 10 players. Game mode pve, with this note: no combat between players. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.

Which map has Quiet Hollow [PvE] [MOD] selected?

Quiet Hollow [PvE] [MOD] runs a procedural map of size 3,500 with seed 471471404, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does Quiet Hollow [PvE] [MOD] wipe, and on what schedule?

The prediction follows the tag, because Quiet Hollow [PvE] [MOD]'s wipes on record are too few to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 28 days 1 hours ago, and that is the one in play. The tags list a two-weekly wipe cycle.

Lists and tags

Which lists on Rust Data hold Quiet Hollow [PvE] [MOD], and which filters?

The Rust Data lists that Quiet Hollow [PvE] [MOD] fits are: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which meanings do the tags on Quiet Hollow [PvE] [MOD] hold?

Read by the game's server browser, the tags Quiet Hollow [PvE] [MOD] publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): Slot count: 200; ts10 (Group limit): Team size tops out at 10; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Two weeks between wipes; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into Quiet Hollow [PvE] [MOD]?

In Rust, F1 opens the console: type client.connect 185.207.214.251:35100. Launch Rust on this page does the same by opening the game through Steam and connecting. https://zombic.ru is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp200,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players Slot count: 200.
ts10
Group limit Team size tops out at 10.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 101,852 players 11,859 servers online