Rust Data

rustdata.spaceservers185.248.134.124:28016.ipynb

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Online 185.248.134.124:28015 checked 10m ago

Building Bulletin Creative

moddedoxide

Connect

srv = rust.server("185.248.134.124:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 3/100 # 3% full
7-day average 4 # peak 15
rank #1,473 # top 7%
last wipe 6d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0510152010:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak11players, last three wipes
crowd held80%else halves by day 3

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctSun 4 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 18:23 UTC6d ago 8 NaN running 2
1 Tue 13 Oct, 10:02 UTC15d ago 15 halved by day 3 9.3 days 0
2 Sun 4 Oct, 09:15 UTC24d ago 10 held half 9 days 0
3 Fri 2 Oct, 03:38 UTC27d ago 7 held half 2.2 days 0
4 Mon 21 Sep, 16:42 UTC37d ago 14 held half 10.5 days 2
5 Thu 17 Sep, 09:04 UTC42d ago 8 held half 4.3 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1337
Custom map, no picture published
map
Custom Map
size
6000
seed
1337

Server

srv.info()
address
185.248.134.124:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 18:23 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
THIS SERVER IS IN BETA! ANY GLITCHES OR BUGS PLEASE REPORT IN OUR DISCORD! www.rusticated.us/discord

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 116 on average61/999
1[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 91 on average41/999
2[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average95/150
3Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average4/100
4AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average25/100
5KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average24/100

Quick answers

From the figures on this page.

Population data

What position does Building Bulletin Creative take in the server rankings?

Over the last seven days Building Bulletin Creative sits at #1,473 on player hours, in the top 7% of ranked servers.

How many players does Building Bulletin Creative hold at once?

Current row: 3 players on Building Bulletin Creative, against 100 slots. Over the last seven days it averaged 4 players and peaked at 15. The 48-hour sample puts the busiest hour at 20:00 UTC, averaging 13 players.

Server facts

How well does Building Bulletin Creative perform?

Averaged over 48 hours: 100 server fps, never under 88. Buildings, deployables and all else in the world took the count as high as 139,310 entities. A high of 5,247 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on Building Bulletin Creative?

The build is Rust network protocol 2635 and build 166494 on Windows, run by Building Bulletin Creative. Steam updates your game for you, but the protocol must match to join.

Is Building Bulletin Creative up, and what does its uptime show?

The current sample puts Building Bulletin Creative online. The uptime it reports puts the last restart about 6 days 12 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does Building Bulletin Creative run from?

No region is published by Building Bulletin Creative. Rust Data does not look up where the machine stands; it shows where a server says it is. 185.248.134.124:28015 is its address.

Map and rules

Which settings and rules does Building Bulletin Creative run?

The name Building Bulletin Creative carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. The VAC field reads off.

Which map has Building Bulletin Creative selected?

The game generates the map on Building Bulletin Creative: procedural, size 6,000, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.

Wipe data

When does Building Bulletin Creative wipe, and on what schedule?

No next wipe can be predicted for Building Bulletin Creative, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 6 days 14 hours ago.

What is wipe day on Building Bulletin Creative like?

The average peak over recent wipes is 11 players. Peak population on the latest wipe came 2 hours in. The crowd stayed above half that peak until the next wipe in 80% of recent wipes. The drop under half arrived by day 3 in the other cases.

Tags and filters

Which Rust Data filters and lists contain Building Bulletin Creative?

On Rust Data, Building Bulletin Creative appears in these lists: Modded Rust servers, Servers with build or creative tags and Rust creative servers, listed. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Building Bulletin Creative hold?

These tags are published by Building Bulletin Creative and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs166494 (Build): The server runs build 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into Building Bulletin Creative?

The manual route: launch Rust, F1, then client.connect 185.248.134.124:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/rusticated.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players 100 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs166494
Build The server runs build 166494.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,164 players 11,658 servers online