Rust Data

rustdata.spaceservers185.61.79.84:27017.ipynb

Run all rust-data · live

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Offline 185.61.79.84:28015 checked 21d ago

Loot.Team

Connect

srv = rust.server("185.61.79.84:27017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,912 # top 72%
last wipe 25d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1
Map of Loot.Team
map
Procedural Map
size
4000
seed
1
Open on RustMaps

Server

srv.info()
address
185.61.79.84:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
4 Oct 2026, 12:05 UTC
hostname
–
first seen
3 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average470/575
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average451/475
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average847/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average58/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average950/250
5Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average26/250

Quick answers

From the figures on this page.

Population data

What position does Loot.Team take in the server rankings?

Over the last seven days Loot.Team sits at #15,912 on player hours, in the top 72% of ranked servers.

How full does Loot.Team run?

Loot.Team returns no live count at this refresh, having last been seen 21 days 16 hours ago.

Server facts

Which Rust version is Loot.Team on?

Rust network protocol 2634 and build 166652 on Linux is what Loot.Team runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Loot.Team, and is it online now?

The latest sample has Loot.Team offline, with a last sighting 21 days 16 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 3 October 2026.

Which location does Loot.Team run from?

For Loot.Team, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 185.61.79.84:28015.

Settings and map

Which rules apply on Loot.Team, and what settings?

You will not find a gather rate in the string Loot.Team. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Which map has Loot.Team selected?

Size 4,000, seed 1: the procedural map on Loot.Team, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

When does Loot.Team wipe, and on what schedule?

A rhythm cannot be read from the wipes of Loot.Team on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 25 days 3 hours ago.

Tags, lists

Where does Loot.Team appear among Rust Data lists and filters?

These Rust Data lists include Loot.Team: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Loot.Team?

Read by the game's server browser, the tags Loot.Team publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): The server runs build 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join Loot.Team?

In Rust, F1 opens the console: type client.connect 185.61.79.84:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players 100 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build The server runs build 166652.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 92,510 players 11,847 servers online