Rust Data

rustdata.spaceservers187.14.100.186:28016.ipynb

Run all rust-data · live

‹ All servers

Offline 187.14.100.186:28015 checked 43d ago

My Rust server | Powered by AMP

Connect

srv = rust.server("187.14.100.186:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,470 # no region published
last wipe 46d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
187.14.100.186:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
12 Sep 2026, 21:38 UTC
hostname
–
first seen
15 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average513/525
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average409/450
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average52/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average55/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average57/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average153/200

Quick answers

From the figures on this page.

Population

What position does My Rust server | Powered by AMP take in the server rankings?

Over the last seven days My Rust server | Powered by AMP sits at #15,470 on player hours, in the top – of ranked servers.

How many players does My Rust server | Powered by AMP hold at once?

My Rust server | Powered by AMP returns no live count at this refresh, having last been seen 43 days 10 hours ago.

Server facts

What Rust version does My Rust server | Powered by AMP run?

The build is Rust network protocol 2633 and build 163794 on Windows, run by My Rust server | Powered by AMP. Joining needs the same protocol on your game; Steam handles the update.

How reliable is My Rust server | Powered by AMP, and is it up?

Offline now for My Rust server | Powered by AMP, last seen 43 days 10 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 15 September 2026.

Where does My Rust server | Powered by AMP sit?

There is no region published for My Rust server | Powered by AMP. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 187.14.100.186:28015.

Settings and map

Which rules apply on My Rust server | Powered by AMP, and what settings?

You will not find a gather rate in the string My Rust server | Powered by AMP. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

What is the map on My Rust server | Powered by AMP?

The game generates its map: procedural, on My Rust server | Powered by AMP.

Wipe data

When does My Rust server | Powered by AMP wipe, and on what schedule?

A rhythm cannot be read from the wipes of My Rust server | Powered by AMP on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 46 days 15 hours ago.

Tags, lists

Where does My Rust server | Powered by AMP appear among Rust Data lists and filters?

These Rust Data lists include My Rust server | Powered by AMP: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on My Rust server | Powered by AMP?

These tags are published by My Rust server | Powered by AMP and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to My Rust server | Powered by AMP?

Enter client.connect 187.14.100.186:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players 100 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs163794
Build Recorded game build: 163794.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 67,928 players 11,782 servers online