Offline 187.14.93.92:28115 checked 27d ago
Aussie PvE | Modded | AU/OCE
Connect
srv = rust.server("187.14.93.92:28116")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 21:25 UTC FW27d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 187.14.93.92:28115
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 21:25 UTC
- hostname
- –
- first seen
- 30 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | vanilla + | OC · groups of 16+ · monthly · 1 on average | 2/75 |
| 1 | Rustafied.com - AU Main | OC · groups of 16+ · weekly · 145 on average | 622/650 |
| 2 | Rustafied.com - AU Monday | OC · groups of 16+ · weekly · 121 on average | 68/100 |
| 3 | Rustopia.gg - AU Main | OC · groups of 12+ · weekly · 54 on average | 113/150 |
| 4 | Rustafied.com - AU Friday | OC · groups of 16+ · weekly · 29 on average | 5/100 |
| 5 | Rustafied.com - AU Medium | OC · groups of 16+ · biweekly · 29 on average | 284/300 |
Quick answers
From the figures on this page.
Player counts
How does Aussie PvE | Modded | AU/OCE compare in the rankings?
Rank #16,019 on seven-day player hours for Aussie PvE | Modded | AU/OCE, within the top 69% of all ranked servers.
How full does Aussie PvE | Modded | AU/OCE run?
Aussie PvE | Modded | AU/OCE returns no live count at this refresh, having last been seen 27 days 13 hours ago.
Server facts
What Rust version does Aussie PvE | Modded | AU/OCE run?
The build is Rust network protocol 2634 and build 166494 on Windows, run by Aussie PvE | Modded | AU/OCE. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Aussie PvE | Modded | AU/OCE, and is it up?
Offline now for Aussie PvE | Modded | AU/OCE, last seen 27 days 13 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 30 September 2026.
In which location is Aussie PvE | Modded | AU/OCE hosted?
Its name points to Oceania, but Aussie PvE | Modded | AU/OCE publishes no region tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 187.14.93.92:28115 is its address.
Map and rules
Which settings and rules does Aussie PvE | Modded | AU/OCE run?
No gather rate appears in the name: Aussie PvE | Modded | AU/OCE. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has Aussie PvE | Modded | AU/OCE loaded?
The game generates its map: procedural, on Aussie PvE | Modded | AU/OCE.
Wipes and dates
When does Aussie PvE | Modded | AU/OCE wipe, and how often?
Once a month Aussie PvE | Modded | AU/OCE wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 27 days 13 hours ago.
What is wipe day on Aussie PvE | Modded | AU/OCE like?
Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.
Tags, lists
Where does Aussie PvE | Modded | AU/OCE appear among Rust Data lists and filters?
The Rust Data lists that Aussie PvE | Modded | AU/OCE fits are: Oceania Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Aussie PvE | Modded | AU/OCE?
The game's server browser reads these tags from Aussie PvE | Modded | AU/OCE: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Aussie PvE | Modded | AU/OCE?
In Rust, F1 opens the console: type client.connect 187.14.93.92:28115. Launch Rust on this page does the same by opening the game through Steam and connecting.