Rust Data

rustdata.spaceservers187.188.253.250:28016.ipynb

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Offline 187.188.253.250:28015 checked 1d ago

Rust Privado [Tailscale]

Connect

srv = rust.server("187.188.253.250:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,335 # top 69%
last wipe 24d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 28 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 5 Oct, 09:20 UTC24d ago NaN NaN running 0
1 Mon 28 Sep, 03:19 UTC31d ago 0 NaN 7.3 days 0
2 Wed 23 Sep, 02:38 UTC36d ago 0 NaN 5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
187.188.253.250:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
5 Oct 2026, 09:20 UTC
hostname
–
first seen
19 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average232/375
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average310/325
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average24/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average24/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average50/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average142/200

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Rust Privado [Tailscale] rank?

Player hours over seven days put Rust Privado [Tailscale] at #15,335, in the top 69% of the ranked set.

How many players does Rust Privado [Tailscale] hold at once?

Rust Privado [Tailscale] returns no live count at this refresh, having last been seen 30 hours ago. Over the last seven days it averaged 0 players.

Server facts

Which Rust version is Rust Privado [Tailscale] on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by Rust Privado [Tailscale]. Steam updates your game for you, but the protocol must match to join.

How reliable is Rust Privado [Tailscale], and is it up?

Offline now for Rust Privado [Tailscale], last seen 30 hours ago. 2 of 168 hours up over the last 7 full days, or 1%. The first row Rust Data holds for it is dated 19 September 2026.

Which location does Rust Privado [Tailscale] run from?

No region is published by Rust Privado [Tailscale]. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 187.188.253.250:28015 is its address.

Settings and map

Which settings and rules does Rust Privado [Tailscale] run?

No gather rate appears in the name: Rust Privado [Tailscale]. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. VAC is not running; Valve's anti-cheat is off.

Which map has Rust Privado [Tailscale] loaded?

The game generates its map: procedural, on Rust Privado [Tailscale].

Wipe schedule

When does Rust Privado [Tailscale] wipe, and how often?

No next wipe can be predicted for Rust Privado [Tailscale], which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 24 days ago, and that is the one in play.

On Rust Privado [Tailscale], what happens on wipe day?

The average peak over recent wipes is 0 players.

Tags, lists

Which lists on Rust Data hold Rust Privado [Tailscale], and which filters?

On Rust Data, Rust Privado [Tailscale] appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Rust Privado [Tailscale] hold?

These tags are published by Rust Privado [Tailscale] and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to Rust Privado [Tailscale]?

Enter client.connect 187.188.253.250:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 49,738 players 11,679 servers online