Rust Data

rustdata.spaceservers188.0.114.67:28016.ipynb

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Offline 188.0.114.67:28015 checked 9d ago

okasha_server

Connect

srv = rust.server("188.0.114.67:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #13,655 # top 62%
last wipe 11d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k29 Sep3 Oct7 Oct17 Oct21 Oct25 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 15

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 18:40 UTC11d ago 1 NaN running 0
1 Thu 15 Oct, 20:29 UTC12d ago 1 NaN 0.9 days 0
2 Tue 29 Sep, 20:35 UTC28d ago 1 halved by day 15 16 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
188.0.114.67:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 18:40 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average581/575
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average365/400
2Rustoria.co - EU MainEU · groups of 16+ · weekly · 314 on average37/250
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 313 on average44/250
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 273 on average164/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average74/100

Quick answers

From the figures on this page.

Population

What position does okasha_server take in the server rankings?

Over the last seven days okasha_server sits at #13,655 on player hours, in the top 62% of ranked servers.

How full does okasha_server run?

The current row shows okasha_server offline; the last response was 9 days 15 hours ago.

About the server

What Rust version does okasha_server run?

Version Rust network protocol 2634 and build 167781 on Windows is reported by okasha_server. The protocol has to match before you can join, and Steam does the updating.

How reliable is okasha_server, and is it up?

Offline now for okasha_server, last seen 9 days 15 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 29 September 2026.

Which location does okasha_server run from?

For okasha_server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 188.0.114.67:28015.

Rules, settings, map

Which settings and rules does okasha_server run?

You will not find a gather rate in the string okasha_server. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Community is its browser category. Anti-cheat status: VAC on.

Which map has okasha_server selected?

The game generates its map: procedural, on okasha_server.

Wipe schedule

When does okasha_server wipe, and on what schedule?

okasha_server wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 11 days 16 hours ago.

On okasha_server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 15.

Tags and filters

Which Rust Data filters and lists contain okasha_server?

On Rust Data, okasha_server appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on okasha_server hold?

Read by the game's server browser, the tags okasha_server publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join okasha_server?

The manual route: launch Rust, F1, then client.connect 188.0.114.67:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build The server runs build 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 58,110 players 11,678 servers online