Rust Data

rustdata.spaceservers188.113.132.39:28016.ipynb

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Offline 188.113.132.39:28015 checked 26d ago

Toyohara2

Connect

srv = rust.server("188.113.132.39:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,959 # top 70%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 02:16 UTC27d ago 1 NaN running 0
1 Thu 1 Oct, 09:08 UTC28d ago 1 NaN 0.7 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
188.113.132.39:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 02:16 UTC
hostname
–
first seen
1 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average476/575
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average449/475
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average840/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average57/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average727/250
5Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average26/250

Quick answers

From the figures on this page.

Population data

How does Toyohara2 compare in the rankings?

Rank #15,959 on seven-day player hours for Toyohara2, within the top 70% of all ranked servers.

How full does Toyohara2 run?

Toyohara2 returns no live count at this refresh, having last been seen 26 days 16 hours ago.

About the server

What is the Rust version on Toyohara2?

The build is Rust network protocol 2634 and build 166652 on Windows, run by Toyohara2. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Toyohara2, and is it up?

The latest sample has Toyohara2 offline, with a last sighting 26 days 16 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 1 October 2026.

Which location does Toyohara2 run from?

No region is published by Toyohara2. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 188.113.132.39:28015.

Settings and map

Which settings and rules does Toyohara2 run?

No gather rate appears in the name: Toyohara2. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

What is the map on Toyohara2?

Toyohara2 runs a procedural map, which the game generates.

Wipe schedule

When does Toyohara2 wipe, and how often?

Too few wipes are on record for Toyohara2 to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 27 days 13 hours ago, and that is the one in play.

What is wipe day on Toyohara2 like?

The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Where does Toyohara2 appear among Rust Data lists and filters?

These Rust Data lists include Toyohara2: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Toyohara2 hold?

The game's server browser reads these tags from Toyohara2: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join Toyohara2?

The manual route: launch Rust, F1, then client.connect 188.113.132.39:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players 100 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166652
Build Recorded game build: 166652.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 91,534 players 11,873 servers online