Offline 188.113.171.14:28015 checked 27d ago
Pirates of the Frozen Lake
Connect
srv = rust.server("188.113.171.14:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 06:41 UTC27d ago | 0 | NaN | running | 1 |
| 1 | Thu 1 Oct, 12:32 UTC28d ago | 1 | NaN | 0.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 188.113.171.14:28015
- region
- –
- max players
- 500
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 08:41 UTC
- hostname
- –
- first seen
- 26 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 343/400 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 458/500 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 979/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 52/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 983/1000 |
| 5 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 37/250 |
Quick answers
From the figures on this page.
Population
What position does Pirates of the Frozen Lake take in the server rankings?
Rank #15,917 on seven-day player hours for Pirates of the Frozen Lake, within the top 69% of all ranked servers.
What population does Pirates of the Frozen Lake carry?
The current row shows Pirates of the Frozen Lake offline; the last response was 27 days 8 hours ago.
Server facts
What is the Rust version on Pirates of the Frozen Lake?
The build is Rust network protocol 2634 and build 166586 on Windows, run by Pirates of the Frozen Lake. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Pirates of the Frozen Lake, and is it online now?
The latest sample has Pirates of the Frozen Lake offline, with a last sighting 27 days 8 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 26 September 2026.
Which location does Pirates of the Frozen Lake run from?
For Pirates of the Frozen Lake, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 188.113.171.14:28015.
Settings and map
What rules and settings are recorded for Pirates of the Frozen Lake?
You will not find a gather rate in the string Pirates of the Frozen Lake. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.
Which map has Pirates of the Frozen Lake selected?
Pirates of the Frozen Lake runs a procedural map, which the game generates.
Wipe data
On what schedule does Pirates of the Frozen Lake wipe?
A rhythm cannot be read from the wipes of Pirates of the Frozen Lake on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days 9 hours ago.
On Pirates of the Frozen Lake, what happens on wipe day?
The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Where does Pirates of the Frozen Lake appear among Rust Data lists and filters?
These Rust Data lists include Pirates of the Frozen Lake: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Pirates of the Frozen Lake?
Read by the game's server browser, the tags Pirates of the Frozen Lake publishes are: gmrust (Game mode): Survival play, standard Rust; mp500 (Max players): The server lists 500 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166586 (Build): Build number: 166586; ptsw (Networking): 'sw' is the network layer field; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to Pirates of the Frozen Lake?
The manual route: launch Rust, F1, then client.connect 188.113.171.14:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.