Rust Data

rustdata.spaceservers188.138.213.223:28017.ipynb

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Offline 188.138.213.223:28015 checked 1d ago

My Local Rust Staging Server

Connect

srv = rust.server("188.138.213.223:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 1 # peak 1
rank #9,864 # top 44%
last wipe 14d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctSun 11 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 04:56 UTC14d ago 1 NaN running 0
1 Sun 11 Oct, 21:58 UTC17d ago 2 held half 3.3 days 2
2 Wed 7 Oct, 21:07 UTC21d ago 1 held half 4 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1337
Map of My Local Rust Staging Server
map
Procedural Map
size
3500
seed
1337
Open on RustMaps

Server

srv.info()
address
188.138.213.223:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 04:56 UTC
hostname
–
first seen
7 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average392/425
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average472/500
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average979/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average57/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average989/1000
5Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average27/250

Quick answers

From the figures on this page.

Population data

What position does My Local Rust Staging Server take in the server rankings?

Over the last seven days My Local Rust Staging Server sits at #9,864 on player hours, in the top 44% of ranked servers.

How full does My Local Rust Staging Server run?

The current row shows My Local Rust Staging Server offline; the last response was 45 hours ago. Over the last seven days it averaged 1 players and peaked at 1. The 48-hour sample puts the busiest hour at 19:00 UTC, averaging 1 players.

Server facts

What Rust version does My Local Rust Staging Server run?

Version Rust network protocol 2635 and build 169399 on Windows is reported by My Local Rust Staging Server. Steam updates your game for you, but the protocol must match to join.

Is My Local Rust Staging Server up, and what does its uptime show?

Offline now for My Local Rust Staging Server, last seen 45 hours ago. Uptime of 4% across the last 7 full days: 6 hours of 168. Rust Data logged it first on 7 October 2026.

Which location does My Local Rust Staging Server run from?

No region is published by My Local Rust Staging Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 188.138.213.223:28015 is its address.

Settings and map

Which settings and rules does My Local Rust Staging Server run?

No gather rate appears in the name: My Local Rust Staging Server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has My Local Rust Staging Server selected?

Size 3,500, seed 1337: the procedural map on My Local Rust Staging Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does My Local Rust Staging Server wipe, and on what schedule?

My Local Rust Staging Server wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 14 days 11 hours ago.

What is wipe day on My Local Rust Staging Server like?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Tags, lists

Where does My Local Rust Staging Server appear among Rust Data lists and filters?

On Rust Data, My Local Rust Staging Server appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on My Local Rust Staging Server?

These tags are published by My Local Rust Staging Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs169399 (Build): Recorded game build: 169399; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into My Local Rust Staging Server?

The manual route: launch Rust, F1, then client.connect 188.138.213.223:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs169399,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs169399
Build Recorded game build: 169399.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 98,401 players 11,879 servers online