Rust Data

rustdata.spaceservers188.163.105.182:28016.ipynb

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Offline 188.163.105.182:28015 checked 13d ago

My Cinematic Server

Connect

srv = rust.server("188.163.105.182:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,115 # top 70%
last wipe 13d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct7 Oct17 Oct20 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 11:14 UTC13d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
188.163.105.182:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 11:14 UTC
hostname
–
first seen
1 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 482 on average44/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average87/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average230/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average8/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average278/325
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average274/275

Quick answers

From the figures on this page.

Population

How does My Cinematic Server compare in the rankings?

Over the last seven days My Cinematic Server sits at #15,115 on player hours, in the top 70% of ranked servers.

How full does My Cinematic Server run?

Offline now for My Cinematic Server, with the last sample 13 days 11 hours ago.

Server facts

What Rust version does My Cinematic Server run?

Version Rust network protocol 2634 and build 167781 on Windows is reported by My Cinematic Server. Steam updates your game for you, but the protocol must match to join.

How reliable is My Cinematic Server, and is it online now?

Offline now for My Cinematic Server, last seen 13 days 11 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 1 October 2026.

Where does My Cinematic Server sit?

For My Cinematic Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 188.163.105.182:28015.

Settings and map

Which rules apply on My Cinematic Server, and what settings?

You will not find a gather rate in the string My Cinematic Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has My Cinematic Server selected?

My Cinematic Server runs a procedural map, which the game generates.

Wipe data

When does My Cinematic Server wipe, and how often?

The record for My Cinematic Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 13 days 16 hours ago.

On My Cinematic Server, what happens on wipe day?

The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which Rust Data filters and lists contain My Cinematic Server?

On Rust Data, My Cinematic Server appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on My Cinematic Server hold?

The game's server browser reads these tags from My Cinematic Server: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to My Cinematic Server?

In Rust, F1 opens the console: type client.connect 188.163.105.182:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 43,200 players 11,655 servers online