Rust Data

rustdata.spaceservers188.165.197.71:28016.ipynb

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Online EU 188.165.197.71:28015 checked 10m ago

[ESP] [PVP/PVE] RustZ Invasion Zombie

biweekly wipes moddedoxidepve

Connect

srv = rust.server("188.165.197.71:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #8,843 # top 40% · #2164 in EU
last wipe 27d ago # biweekly schedule
next wipe 20h # Thu 29 Oct, 19:18 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75100:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 40% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 29 October, 19:18 UTC, in 20h. # Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

inatkind
020hThu 29 Oct, 19:18 UTCwipe
17d 19hThu 5 Nov, 19:00 UTCFW force wipe
214d 20hThu 12 Nov, 19:18 UTCwipe
328d 20hThu 26 Nov, 19:18 UTCwipe
435d 19hThu 3 Dec, 19:00 UTCFW force wipe
542d 20hThu 10 Dec, 19:18 UTCwipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 19:18 UTC FW27d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 798468631
Map of [ESP] [PVP/PVE] RustZ Invasion Zombie
map
Procedural Map
size
4500
seed
798468631
Open on RustMaps

Server

srv.info()
address
188.165.197.71:28015
region
EU
max players
50
group limit
8, the default
wipe schedule
biweekly
last wipe
1 Oct 2026, 19:18 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 238 on average219/2000
1TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average17/100
2RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average14/200
3[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 27 on average32/50
4[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 27 on average22/100
5PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 25 on average6/100

Quick answers

From the figures on this page.

Player counts

How does [ESP] [PVP/PVE] RustZ Invasion Zombie compare in the rankings?

On seven-day player hours [ESP] [PVP/PVE] RustZ Invasion Zombie is #8,843 overall and #2,164 in Europe, inside the top 40% of all ranked servers.

How full does [ESP] [PVP/PVE] RustZ Invasion Zombie run?

The sample now reads 0 players for [ESP] [PVP/PVE] RustZ Invasion Zombie, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 11:00 UTC, averaging 0 players.

Server data

How smoothly does [ESP] [PVP/PVE] RustZ Invasion Zombie run?

The 48-hour average is 79 server fps, with a low of 65. Entity numbers reached 179,062, and that includes buildings, deployables and the rest. Memory peaked at 4,671 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is [ESP] [PVP/PVE] RustZ Invasion Zombie on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by [ESP] [PVP/PVE] RustZ Invasion Zombie. The protocol has to match before you can join, and Steam does the updating.

How reliable is [ESP] [PVP/PVE] RustZ Invasion Zombie, and is it online now?

The current sample puts [ESP] [PVP/PVE] RustZ Invasion Zombie online. The uptime it reports puts the last restart about 17 hours ago. 168 of 168 hours up over the last 7 full days, or 100%. Rust Data logged it first on 13 September 2026.

In which location is [ESP] [PVP/PVE] RustZ Invasion Zombie hosted?

The EU tag is what [ESP] [PVP/PVE] RustZ Invasion Zombie uses to list itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 188.165.197.71:28015 is its address.

Map and rules

What rules and settings are recorded for [ESP] [PVP/PVE] RustZ Invasion Zombie?

No gather rate appears in the name: [ESP] [PVP/PVE] RustZ Invasion Zombie. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: player combat is not allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has [ESP] [PVP/PVE] RustZ Invasion Zombie selected?

The game generates the map on [ESP] [PVP/PVE] RustZ Invasion Zombie: procedural, size 4,500, seed 798468631. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

On what schedule does [ESP] [PVP/PVE] RustZ Invasion Zombie wipe?

Too few wipes are on record for [ESP] [PVP/PVE] RustZ Invasion Zombie to confirm its schedule, so the tag drives the prediction. The schedule puts the next wipe on Thursday 29 October at 19:18 UTC. The world it runs now was generated 27 days 3 hours ago. The tags list a two-weekly wipe cycle.

What is wipe day on [ESP] [PVP/PVE] RustZ Invasion Zombie like?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 1 hours in.

Tags, lists

Where does [ESP] [PVP/PVE] RustZ Invasion Zombie appear among Rust Data lists and filters?

On Rust Data, [ESP] [PVP/PVE] RustZ Invasion Zombie appears in these lists: EU Rust servers, Modded Rust servers, Rust PvE servers and Rust servers named for the undead. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the server tags on [ESP] [PVP/PVE] RustZ Invasion Zombie?

The game's server browser reads these tags from [ESP] [PVP/PVE] RustZ Invasion Zombie: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^b (Biweekly): The cycle is fourteen days; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): Europe is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to [ESP] [PVP/PVE] RustZ Invasion Zombie?

Enter client.connect 188.165.197.71:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. http://www.gameservers.es is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly The cycle is fourteen days.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

EU
Europe Europe is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 56,681 players 11,752 servers online