Offline 188.232.120.6:28015 checked 14d ago
Rust 240 Sandbox Server [Oxide]
Connect
srv = rust.server("188.232.120.6:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 188.232.120.6:28015
- region
- –
- max players
- 50
- group limit
- not published
- wipe schedule
- –
- last wipe
- 10 Oct 2026, 20:27 UTC
- hostname
- –
- first seen
- 14 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 114 on average | 143/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 192/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 47/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 22/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 5/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 15/100 |
Quick answers
From the figures on this page.
Player counts
How does Rust 240 Sandbox Server [Oxide] compare in the rankings?
Player hours over seven days put Rust 240 Sandbox Server [Oxide] at #13,668, in the top 63% of the ranked set.
How many players does Rust 240 Sandbox Server [Oxide] hold at once?
The current row shows Rust 240 Sandbox Server [Oxide] offline; the last response was 14 days 7 hours ago.
About the server
What is the Rust version on Rust 240 Sandbox Server [Oxide]?
The build is Rust network protocol 2283 on Windows, run by Rust 240 Sandbox Server [Oxide]. Steam updates your game for you, but the protocol must match to join.
Is Rust 240 Sandbox Server [Oxide] up, and what does its uptime show?
Offline now for Rust 240 Sandbox Server [Oxide], last seen 14 days 7 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 14 October 2026.
Which location does Rust 240 Sandbox Server [Oxide] run from?
There is no region published for Rust 240 Sandbox Server [Oxide]. Rust Data does not look up where the machine stands; it shows where a server says it is. 188.232.120.6:28015 is its address.
Settings and map
Which settings and rules does Rust 240 Sandbox Server [Oxide] run?
No gather rate appears in the name: Rust 240 Sandbox Server [Oxide]. Group limits do not appear in its data. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. VAC is not running; Valve's anti-cheat is off.
Which map has Rust 240 Sandbox Server [Oxide] loaded?
Rust 240 Sandbox Server [Oxide] runs a procedural map, which the game generates.
Wipe schedule
When does Rust 240 Sandbox Server [Oxide] wipe, and how often?
A rhythm cannot be read from the wipes of Rust 240 Sandbox Server [Oxide] on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 18 days 3 hours ago, and that is the one in play.
Tags and filters
Which lists on Rust Data hold Rust 240 Sandbox Server [Oxide], and which filters?
The Rust Data lists that Rust 240 Sandbox Server [Oxide] fits are: Modded Rust servers and Servers with build or creative tags. These filters bring it up on the server list: Type: Modded.
Which meanings do the tags on Rust 240 Sandbox Server [Oxide] hold?
The game's server browser reads these tags from Rust 240 Sandbox Server [Oxide]: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; v2283 (Protocol): Protocol 2283 is required; a different game version cannot connect; ptrak (Networking): The network layer is RakNet, standard for the game; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it sits under Modded; hb29c9af6 (Custom tag): A plugin or the owner added this; standard Rust does not define it; stok (Custom tag): A plugin or the owner added this; standard Rust does not define it. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Rust 240 Sandbox Server [Oxide]?
In Rust, F1 opens the console: type client.connect 188.232.120.6:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.