Rust Data

rustdata.spaceservers188.234.245.76:28017.ipynb

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Online 188.234.245.76:28015 checked 10m ago

Rust | Fast Octus

carbon

Connect

srv = rust.server("188.234.245.76:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 2
rank #9,281 # top 42%
last wipe 24d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75113:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k1 Oct5 Oct9 Oct21 Oct25 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 4 Oct, 17:30 UTC24d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1337
Map of Rust | Fast Octus
map
Custom Map
size
4000
seed
1337

Server

srv.info()
address
188.234.245.76:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
4 Oct 2026, 17:30 UTC
hostname
–
first seen
1 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average521/525
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average387/450
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average45/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average49/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average52/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average167/200

Quick answers

From the figures on this page.

Player counts

How does Rust | Fast Octus compare in the rankings?

Player hours over seven days put Rust | Fast Octus at #9,281, in the top 42% of the ranked set.

What population does Rust | Fast Octus carry?

Current row: 0 players on Rust | Fast Octus, against 50 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 22:00 UTC is the busiest, at 0 players.

Server data

What does performance look like on Rust | Fast Octus?

Server fps over the last 48 hours averages 235; the floor is 196. The entity count peaked at 103,761, covering buildings, deployables and the rest of the world. A high of 3,998 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Rust | Fast Octus on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Rust | Fast Octus. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Rust | Fast Octus, and is it up?

Rust | Fast Octus reports itself online at the current refresh. A restart about 3 days 19 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 81 of 168, 48%. The first row Rust Data holds for it is dated 1 October 2026.

Which location does Rust | Fast Octus run from?

For Rust | Fast Octus, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 188.234.245.76:28015.

Map and rules

Which rules apply on Rust | Fast Octus, and what settings?

You will not find a gather rate in the string Rust | Fast Octus. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.

Which map has Rust | Fast Octus loaded?

Size 4,000, seed 1337: the procedural map on Rust | Fast Octus, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.

Wipe schedule

On what schedule does Rust | Fast Octus wipe?

Too few wipes are on record for Rust | Fast Octus to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 24 days 18 hours ago.

What is wipe day on Rust | Fast Octus like?

Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which Rust Data filters and lists contain Rust | Fast Octus?

On Rust Data, Rust | Fast Octus appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Rust | Fast Octus?

These tags are published by Rust | Fast Octus and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Rust | Fast Octus?

In Rust, F1 opens the console: type client.connect 188.234.245.76:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 66,169 players 11,766 servers online