Rust Data

rustdata.spaceservers188.236.51.252:28017.ipynb

Run all rust-data · live

‹ All servers

Offline 188.236.51.252:28015 checked 19d ago

testserver

moddedoxide

Connect

srv = rust.server("188.236.51.252:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #13,609 # top 61%
last wipe 21d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct12 Oct14 Oct16 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 7 Oct, 14:25 UTC21d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
188.236.51.252:28015
region
–
max players
10
group limit
5 max
wipe schedule
–
last wipe
7 Oct 2026, 14:25 UTC
hostname
–
first seen
7 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 77 on average29/250
1SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10EU · groups of 5 · 59 on average69/150
2红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average6/200
3Rustico 3groups of 5 · 9 on average0/100
4РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average0/200
5Bustabar NA PvP - No Wipe - Raid ProtectionNA · groups of 5 · 1 on average0/50

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does testserver rank?

Over the last seven days testserver sits at #13,609 on player hours, in the top 61% of ranked servers.

How many players does testserver hold at once?

testserver returns no live count at this refresh, having last been seen 19 days 19 hours ago.

Server data

What is the Rust version on testserver?

Rust network protocol 2634 and build 167058 on Windows is what testserver runs. Joining needs the same protocol on your game; Steam handles the update.

Is testserver up, and what does its uptime show?

The latest sample has testserver offline, with a last sighting 19 days 19 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 7 October 2026.

Which location does testserver run from?

No region is published by testserver. Rust Data does not look up where the machine stands; it shows where a server says it is. 188.236.51.252:28015 is its address.

Settings and map

What rules and settings are recorded for testserver?

No gather rate appears in the name: testserver. The cap on a group is 5 players. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has testserver loaded?

A procedural map runs on testserver, generated by the game.

Wipe data

On what schedule does testserver wipe?

Too few wipes are on record for testserver to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 21 days 19 hours ago.

On testserver, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Where does testserver appear among Rust Data lists and filters?

These Rust Data lists include testserver: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on testserver?

Read by the game's server browser, the tags testserver publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts5 (Group limit): The team cap is 5; v2634 (Protocol): To join, your game must run protocol 2634; cs167058 (Build): Recorded game build: 167058; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to testserver?

The manual route: launch Rust, F1, then client.connect 188.236.51.252:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts5,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts5
Group limit The team cap is 5.
v2634
Protocol To join, your game must run protocol 2634.
cs167058
Build Recorded game build: 167058.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 53,611 players 11,695 servers online