Offline 188.245.20.40:28015 checked 20d ago
Staging Dev Server
Connect
srv = rust.server("188.245.20.40:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 9 Oct, 12:39 UTC20d ago | 0 | NaN | running | 0 |
| 1 | Thu 8 Oct, 20:09 UTC20d ago | 0 | NaN | 0.7 days | 0 |
| 2 | Thu 8 Oct, 11:39 UTC21d ago | 0 | NaN | 0.4 days | 0 |
| 3 | Thu 8 Oct, 00:39 UTC21d ago | 0 | NaN | 0.5 days | 0 |
| 4 | Wed 7 Oct, 18:09 UTC21d ago | 0 | NaN | 0.3 days | 0 |
| 5 | Wed 7 Oct, 12:08 UTC22d ago | 0 | NaN | 0.3 days | 0 |
| 6 | Tue 6 Oct, 18:09 UTC22d ago | 0 | NaN | 0.7 days | 0 |
| 7 | Tue 6 Oct, 12:08 UTC23d ago | 0 | NaN | 0.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 188.245.20.40:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 9 Oct 2026, 12:39 UTC
- hostname
- –
- first seen
- 5 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 512 on average | 346/400 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 459/500 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 983/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 45/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 992/1000 |
| 5 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 43/250 |
Quick answers
From the figures on this page.
Population
What position does Staging Dev Server take in the server rankings?
Rank #15,841 on seven-day player hours for Staging Dev Server, within the top 72% of all ranked servers.
What population does Staging Dev Server carry?
Staging Dev Server returns no live count at this refresh, having last been seen 20 days 5 hours ago.
Server facts
What Rust version does Staging Dev Server run?
Version Rust network protocol 2635 and build 167431 on Linux is reported by Staging Dev Server. Steam updates your game for you, but the protocol must match to join.
How reliable is Staging Dev Server, and is it up?
The latest sample has Staging Dev Server offline, with a last sighting 20 days 5 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 5 October 2026.
Which location does Staging Dev Server run from?
There is no region published for Staging Dev Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 188.245.20.40:28015.
Rules, settings, map
Which settings and rules does Staging Dev Server run?
The name Staging Dev Server carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.
What is the map on Staging Dev Server?
The game generates its map: procedural, on Staging Dev Server.
Wipes and dates
When does Staging Dev Server wipe, and how often?
No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 20 days 5 hours ago.
What is wipe day on Staging Dev Server like?
The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Which Rust Data filters and lists contain Staging Dev Server?
On Rust Data, Staging Dev Server appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Staging Dev Server?
The game's server browser reads these tags from Staging Dev Server: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs167431 (Build): The server runs build 167431; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to Staging Dev Server?
In Rust, F1 opens the console: type client.connect 188.245.20.40:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.