Rust Data

rustdata.spaceservers188.29.127.108:28216.ipynb

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Offline 188.29.127.108:28215 checked 30d ago

LOCAL-TEST-DO-NOT-JOIN

Connect

srv = rust.server("188.29.127.108:28216")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #16,882 # top 71%
last wipe 30d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 29 Sep, 11:14 UTC30d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
188.29.127.108:28215
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
29 Sep 2026, 11:14 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 495 on average84/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average115/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average397/450
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average21/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average476/525
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average362/425

Quick answers

From the figures on this page.

Population data

What position does LOCAL-TEST-DO-NOT-JOIN take in the server rankings?

Player hours over seven days put LOCAL-TEST-DO-NOT-JOIN at #16,882, in the top 71% of the ranked set.

What population does LOCAL-TEST-DO-NOT-JOIN carry?

The current row shows LOCAL-TEST-DO-NOT-JOIN offline; the last response was 30 days 13 hours ago.

About the server

What is the Rust version on LOCAL-TEST-DO-NOT-JOIN?

Version Rust network protocol 2633 and build 165217 on Windows is reported by LOCAL-TEST-DO-NOT-JOIN. Steam updates your game for you, but the protocol must match to join.

How reliable is LOCAL-TEST-DO-NOT-JOIN, and is it up?

LOCAL-TEST-DO-NOT-JOIN is offline at this refresh; the last response came 30 days 13 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 29 September 2026.

Which location does LOCAL-TEST-DO-NOT-JOIN run from?

For LOCAL-TEST-DO-NOT-JOIN, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 188.29.127.108:28215 is its address.

Settings and map

What rules and settings are recorded for LOCAL-TEST-DO-NOT-JOIN?

No gather rate appears in the name: LOCAL-TEST-DO-NOT-JOIN. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has LOCAL-TEST-DO-NOT-JOIN loaded?

The game generates its map: procedural, on LOCAL-TEST-DO-NOT-JOIN.

Wipe schedule

On what schedule does LOCAL-TEST-DO-NOT-JOIN wipe?

A rhythm cannot be read from the wipes of LOCAL-TEST-DO-NOT-JOIN on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 30 days 13 hours ago.

What is wipe day on LOCAL-TEST-DO-NOT-JOIN like?

Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.

Lists and tags

Which Rust Data filters and lists contain LOCAL-TEST-DO-NOT-JOIN?

On Rust Data, LOCAL-TEST-DO-NOT-JOIN appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on LOCAL-TEST-DO-NOT-JOIN?

Read by the game's server browser, the tags LOCAL-TEST-DO-NOT-JOIN publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): The server runs build 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into LOCAL-TEST-DO-NOT-JOIN?

The manual route: launch Rust, F1, then client.connect 188.29.127.108:28215. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players Slot count: 2.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165217
Build The server runs build 165217.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,014 players 11,706 servers online