Offline 188.29.127.80:28215 checked 30d ago
LOCAL-TEST-DO-NOT-JOIN
Connect
srv = rust.server("188.29.127.80:28216")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 188.29.127.80:28215
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 29 Sep 2026, 00:03 UTC
- hostname
- –
- first seen
- 29 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 239/275 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 318/350 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 782/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 48/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 895/950 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 240 on average | 748/800 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does LOCAL-TEST-DO-NOT-JOIN rank?
Rank #16,917 on seven-day player hours for LOCAL-TEST-DO-NOT-JOIN, within the top 71% of all ranked servers.
How many players does LOCAL-TEST-DO-NOT-JOIN hold at once?
The current row shows LOCAL-TEST-DO-NOT-JOIN offline; the last response was 30 days 17 hours ago.
Server facts
What is the Rust version on LOCAL-TEST-DO-NOT-JOIN?
The build is Rust network protocol 2633 and build 165217 on Windows, run by LOCAL-TEST-DO-NOT-JOIN. The protocol has to match before you can join, and Steam does the updating.
How reliable is LOCAL-TEST-DO-NOT-JOIN, and is it up?
Offline now for LOCAL-TEST-DO-NOT-JOIN, last seen 30 days 17 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 29 September 2026.
In which location is LOCAL-TEST-DO-NOT-JOIN hosted?
No region is published by LOCAL-TEST-DO-NOT-JOIN. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 188.29.127.80:28215 is its address.
Rules, settings, map
Which rules apply on LOCAL-TEST-DO-NOT-JOIN, and what settings?
The name LOCAL-TEST-DO-NOT-JOIN carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
Which map has LOCAL-TEST-DO-NOT-JOIN selected?
LOCAL-TEST-DO-NOT-JOIN runs a procedural map, which the game generates.
Wipe schedule
When does LOCAL-TEST-DO-NOT-JOIN wipe, and on what schedule?
The record for LOCAL-TEST-DO-NOT-JOIN holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 30 days 20 hours ago.
Tags, lists
Where does LOCAL-TEST-DO-NOT-JOIN appear among Rust Data lists and filters?
On Rust Data, LOCAL-TEST-DO-NOT-JOIN appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on LOCAL-TEST-DO-NOT-JOIN hold?
These tags are published by LOCAL-TEST-DO-NOT-JOIN and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): 2 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): The server runs build 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into LOCAL-TEST-DO-NOT-JOIN?
In Rust, F1 opens the console: type client.connect 188.29.127.80:28215. Launch Rust on this page does the same by opening the game through Steam and connecting.