Offline 188.32.107.119:28015 checked 2d ago
Squad 67
Connect
srv = rust.server("188.32.107.119:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 20:45 UTC2d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 1289664818
- map
- Procedural Map
- size
- 4250
- seed
- 1289664818
Server
srv.info()- address
- 188.32.107.119:28015
- region
- –
- max players
- 3
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 26 Oct 2026, 20:45 UTC
- hostname
- –
- first seen
- 26 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 516 on average | 486/525 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 401/450 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 52/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 44/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 48/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 243 on average | 161/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Squad 67 rank?
Player hours over seven days put Squad 67 at #13,093, in the top 59% of the ranked set.
What population does Squad 67 carry?
Offline now for Squad 67, with the last sample 2 days 11 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
What is the Rust version on Squad 67?
Rust network protocol 2635 and build 168909 on Windows is what Squad 67 runs. Steam updates your game for you, but the protocol must match to join.
Is Squad 67 up, and what does its uptime show?
Offline now for Squad 67, last seen 2 days 11 hours ago. Over the last 2 full days the hours up number 1 of 48, 2%. Rust Data logged it first on 26 October 2026.
Where does Squad 67 sit?
There is no region published for Squad 67. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 188.32.107.119:28015 is its address.
Settings and map
Which rules apply on Squad 67, and what settings?
The name Squad 67 carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
What is the map on Squad 67?
The game generates the map on Squad 67: procedural, size 4,250, seed 1289664818. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does Squad 67 wipe, and on what schedule?
A rhythm cannot be read from the wipes of Squad 67 on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 2 days 15 hours ago.
What is wipe day on Squad 67 like?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 4 hours after it began.
Tags, lists
Where does Squad 67 appear among Rust Data lists and filters?
On Rust Data, Squad 67 appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on Squad 67?
The game's server browser reads these tags from Squad 67: gmrust (Game mode): Survival play, standard Rust; mp3 (Max players): The server lists 3 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to Squad 67?
Enter client.connect 188.32.107.119:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.