Online 188.94.255.8:28015 checked 15m ago
hartzocken.net | solo/duo/trio/quadro
Connect
srv = rust.server("188.94.255.8:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers, and #611 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 15:58 UTC26d ago | 1 | NaN | running | 0 |
| 1 | Thu 17 Sep, 16:52 UTC41d ago | 1 | halved by day 5 | 15 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 188.94.255.8:28015
- region
- –
- max players
- 100
- group limit
- quad
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 15:58 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP Wipes | EU · quad · monthly · 128 on average | 46/250 |
| 1 | [LATAM] VAINILLA Solo/Duo/Trio/Quad | 28/10 Wipe | SA · quad · weekly · 123 on average | 89/200 |
| 2 | [TR/EU] VATAN | Solo/Duo/Trio/Quad | Yeni başlayanlar için | EU · quad · monthly · 84 on average | 78/350 |
| 3 | WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPED | NA · quad · weekly · 55 on average | 20/200 |
| 4 | [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours | EA · quad · weekly · 44 on average | 0/165 |
| 5 | Cali.gg | No KOS | Noob Friendly | Active Admins | NA · quad · biweekly · 29 on average | 7/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does hartzocken.net | solo/duo/trio/quadro rank?
Rank #15,019 on seven-day player hours for hartzocken.net | solo/duo/trio/quadro, within the top 67% of all ranked servers. Its position in the quad group is #611.
How many players does hartzocken.net | solo/duo/trio/quadro hold at once?
hartzocken.net | solo/duo/trio/quadro reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 19:00 UTC is the busiest, at 0 players.
Server data
Which Rust version is hartzocken.net | solo/duo/trio/quadro on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by hartzocken.net | solo/duo/trio/quadro. The protocol has to match before you can join, and Steam does the updating.
How reliable is hartzocken.net | solo/duo/trio/quadro, and is it up?
The current sample puts hartzocken.net | solo/duo/trio/quadro online. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
Where does hartzocken.net | solo/duo/trio/quadro sit?
For hartzocken.net | solo/duo/trio/quadro, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 188.94.255.8:28015 is its address.
Rules, settings, map
Which rules apply on hartzocken.net | solo/duo/trio/quadro, and what settings?
You will not find a gather rate in the string hartzocken.net | solo/duo/trio/quadro. quad sets the cap: 4 players per group. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Community is its browser category. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC off.
What is the map on hartzocken.net | solo/duo/trio/quadro?
The game generates its map: procedural, on hartzocken.net | solo/duo/trio/quadro.
Wipe schedule
On what schedule does hartzocken.net | solo/duo/trio/quadro wipe?
Too few wipes are on record for hartzocken.net | solo/duo/trio/quadro to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 26 days 15 hours ago.
On hartzocken.net | solo/duo/trio/quadro, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 4 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 5 in the other cases.
Lists and tags
Which lists on Rust Data hold hartzocken.net | solo/duo/trio/quadro, and which filters?
On Rust Data, hartzocken.net | solo/duo/trio/quadro appears in these lists: Rust community servers, unfiltered and Vanilla Rust servers. Under these filters on the server list, it is listed: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: Quad.
How should you read the server tags on hartzocken.net | solo/duo/trio/quadro?
Read by the game's server browser, the tags hartzocken.net | solo/duo/trio/quadro publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts4 (Group limit): The team cap is 4; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into hartzocken.net | solo/duo/trio/quadro?
Enter client.connect 188.94.255.8:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.