Offline 189.192.47.247:28115 checked 14d ago
Local Rust Networking Research
Connect
srv = rust.server("189.192.47.247:28116")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 189.192.47.247:28115
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 15 Oct 2026, 15:35 UTC
- hostname
- –
- first seen
- 15 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 427/500 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 460/475 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 983/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 64/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 989/1000 |
| 5 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 29/250 |
Quick answers
From the figures on this page.
Population
How does Local Rust Networking Research compare in the rankings?
Rank #15,106 on seven-day player hours for Local Rust Networking Research, within the top 70% of all ranked servers.
How full does Local Rust Networking Research run?
Local Rust Networking Research returns no live count at this refresh, having last been seen 14 days 1 hours ago.
Server facts
Which Rust version is Local Rust Networking Research on?
Version Rust network protocol 2634 and build 167781 on Windows is reported by Local Rust Networking Research. The protocol has to match before you can join, and Steam does the updating.
How reliable is Local Rust Networking Research, and is it online now?
The latest sample has Local Rust Networking Research offline, with a last sighting 14 days 1 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 15 October 2026.
Where does Local Rust Networking Research sit?
There is no region published for Local Rust Networking Research. Rust Data does not look up where the machine stands; it shows where a server says it is. 189.192.47.247:28115 is its address.
Settings and map
Which rules apply on Local Rust Networking Research, and what settings?
The name Local Rust Networking Research carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
What is the map on Local Rust Networking Research?
A procedural map runs on Local Rust Networking Research, generated by the game.
Wipes and dates
When does Local Rust Networking Research wipe, and on what schedule?
A rhythm cannot be read from the wipes of Local Rust Networking Research on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 14 days ago, and that is the one in play.
Tags, lists
Which Rust Data filters and lists contain Local Rust Networking Research?
These Rust Data lists include Local Rust Networking Research: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Local Rust Networking Research?
These tags are published by Local Rust Networking Research and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): Slot count: 4; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Local Rust Networking Research?
Enter client.connect 189.192.47.247:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.