Online SA 190.102.40.72:25713 checked 12m ago
Building
Connect
srv = rust.server("190.102.40.72:25763")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Friday 30 October, 07:09 UTC, in 12h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 12h | Fri 30 Oct, 07:09 UTC | wipe |
| 1 | 7d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 14d 12h | Fri 13 Nov, 07:09 UTC | wipe |
| 3 | 28d 12h | Fri 27 Nov, 07:09 UTC | wipe |
| 4 | 35d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 5 | 42d 12h | Fri 11 Dec, 07:09 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 07:09 UTC27d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2500 · seed 1
- map
- Procedural Map
- size
- 2500
- seed
- 1
Server
srv.info()- address
- 190.102.40.72:25713
- region
- SA
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- biweekly
- last wipe
- 2 Oct 2026, 07:09 UTC
- hostname
- –
- first seen
- 23 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [LATAM] LUNARUST BUILD | Creativo | SA · groups of 8+ · 6 on average | 0/36 |
| 1 | [BR/LATAM] Evolution - Sandbox | Creative | Build | Noclip | SA · groups of 8+ · 4 on average | 6/50 |
| 2 | 可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久 | EA · groups of 8+ · biweekly · 1 on average | 1/100 |
| 3 | 半萌·1000倍PVE不掉-无限耐久-据点-僵尸-养殖 | EA · groups of 8+ · biweekly · 1 on average | 0/100 |
| 4 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 194/999 |
| 5 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 146/999 |
Quick answers
From the figures on this page.
Population
How does Building compare in the rankings?
On seven-day player hours Building is #15,310 overall and #204 in South America, inside the top 69% of all ranked servers.
How many players does Building hold at once?
The sample now reads 0 players for Building, out of 2 slots. Over the last seven days it averaged 0 players.
About the server
How smoothly does Building run?
Server fps over the last 48 hours averages 60; the floor is 59. Entity numbers reached 30,875, and that includes buildings, deployables and the rest. The memory field tops out at 1,967 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Building on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Building. Steam updates your game for you, but the protocol must match to join.
Is Building up, and what does its uptime show?
Building reports itself online at the current refresh. Count back 9 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 23 September 2026.
Where does Building sit?
With its SA tag, Building lists itself in South America. Rust Data does not look up where the machine stands; it shows where a server says it is. 190.102.40.72:25713 is its address.
Rules, settings, map
Which rules apply on Building, and what settings?
No gather rate appears in the name: Building. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.
Which map has Building selected?
Building runs a procedural map of size 2,500 with seed 1, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
On what schedule does Building wipe?
Too few wipes are on record for Building to confirm its schedule, so the tag drives the prediction. The schedule puts the next wipe on Friday 30 October at 07:09 UTC. This world was created 27 days 11 hours ago. Its tags carry a wipe schedule of every two weeks.
What is wipe day on Building like?
Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Where does Building appear among Rust Data lists and filters?
On Rust Data, Building appears in these lists: Modded Rust servers and Servers with build or creative tags. These filters bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
How should you read the server tags on Building?
These tags are published by Building and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp2 (Max players): The server lists 2 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^b (Biweekly): The cycle is fourteen days; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins; SA (South America): South America is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to Building?
Enter client.connect 190.102.40.72:25713 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://reishosting.com.br/.