Offline 190.111.127.52:28115 checked 29d ago
PoCTest
Connect
srv = rust.server("190.111.127.52:28117")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 29 Sep, 23:50 UTC30d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 190.111.127.52:28115
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 30 Sep 2026, 00:10 UTC
- hostname
- –
- first seen
- 29 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 495 on average | 84/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 115/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 397/450 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 21/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 476/525 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 362/425 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does PoCTest rank?
Rank #16,838 on seven-day player hours for PoCTest, within the top 70% of all ranked servers.
What population does PoCTest carry?
PoCTest returns no live count at this refresh, having last been seen 29 days 23 hours ago.
Server data
What Rust version does PoCTest run?
Rust network protocol 2633 and build 165217 on Windows is what PoCTest runs. The protocol has to match before you can join, and Steam does the updating.
Is PoCTest up, and what does its uptime show?
Offline now for PoCTest, last seen 29 days 23 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 29 September 2026.
Where does PoCTest sit?
No region is published by PoCTest. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 190.111.127.52:28115.
Settings and map
Which settings and rules does PoCTest run?
No gather rate appears in the name: PoCTest. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
Which map has PoCTest loaded?
PoCTest runs a procedural map, which the game generates.
Wipes and dates
When does PoCTest wipe, and how often?
A rhythm cannot be read from the wipes of PoCTest on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 30 days ago.
What is wipe day on PoCTest like?
Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which lists on Rust Data hold PoCTest, and which filters?
The Rust Data lists that PoCTest fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on PoCTest?
These tags are published by PoCTest and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into PoCTest?
The manual route: launch Rust, F1, then client.connect 190.111.127.52:28115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.