Offline 190.114.39.185:28015 checked 41d ago
Local_Test
Connect
srv = rust.server("190.114.39.185:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 190.114.39.185:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 18 Sep 2026, 03:28 UTC
- hostname
- –
- first seen
- 18 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 482 on average | 44/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 89/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 284 on average | 230/250 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 7/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 279/325 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 257 on average | 277/275 |
Quick answers
From the figures on this page.
Population
How does Local_Test compare in the rankings?
Over the last seven days Local_Test sits at #15,420 on player hours, in the top – of ranked servers.
What population does Local_Test carry?
The current row shows Local_Test offline; the last response was 41 days 23 hours ago.
About the server
Which Rust version is Local_Test on?
The build is Rust network protocol 2633 and build 164530 on Windows, run by Local_Test. Steam updates your game for you, but the protocol must match to join.
Is Local_Test up, and what does its uptime show?
The latest sample has Local_Test offline, with a last sighting 41 days 23 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 18 September 2026.
Which location does Local_Test run from?
There is no region published for Local_Test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 190.114.39.185:28015.
Map and rules
What rules and settings are recorded for Local_Test?
You will not find a gather rate in the string Local_Test. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC is not running; Valve's anti-cheat is off.
Which map has Local_Test selected?
The game generates its map: procedural, on Local_Test.
Wipes and dates
On what schedule does Local_Test wipe?
A rhythm cannot be read from the wipes of Local_Test on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 42 days ago, and that is the one in play.
Tags, lists
Which lists on Rust Data hold Local_Test, and which filters?
The Rust Data lists that Local_Test fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Local_Test?
These tags are published by Local_Test and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into Local_Test?
In Rust, F1 opens the console: type client.connect 190.114.39.185:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.