Rust Data

rustdata.spaceservers190.56.195.222:28016.ipynb

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Offline 190.56.195.222:28015 checked 7d ago

GGG CODE RED

Connect

srv = rust.server("190.56.195.222:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 1 # peak 1
rank #13,619 # top 61%
last wipe 11d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
190.56.195.222:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
18 Oct 2026, 12:13 UTC
hostname
–
first seen
18 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average522/550
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average438/450
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average60/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average66/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average53/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average164/200

Quick answers

From the figures on this page.

Player counts

How does GGG CODE RED compare in the rankings?

Player hours over seven days put GGG CODE RED at #13,619, in the top 61% of the ranked set.

How many players does GGG CODE RED hold at once?

Offline now for GGG CODE RED, with the last sample 7 days 9 hours ago. Over the last seven days it averaged 1 players and peaked at 1.

About the server

What is the Rust version on GGG CODE RED?

Version Rust network protocol 2634 and build 167781 on Windows is reported by GGG CODE RED. The protocol has to match before you can join, and Steam does the updating.

How reliable is GGG CODE RED, and is it online now?

Offline now for GGG CODE RED, last seen 7 days 9 hours ago. Over the last 7 full days the hours up number 3 of 168, 2%. Its earliest recorded date in Rust Data is 18 October 2026.

Which location does GGG CODE RED run from?

There is no region published for GGG CODE RED. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 190.56.195.222:28015.

Rules, settings, map

Which settings and rules does GGG CODE RED run?

No gather rate appears in the name: GGG CODE RED. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

Which map has GGG CODE RED loaded?

GGG CODE RED runs a procedural map, which the game generates.

Wipe data

When does GGG CODE RED wipe, and on what schedule?

Too few wipes are on record for GGG CODE RED to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 11 days 1 hours ago.

Tags and filters

Which Rust Data filters and lists contain GGG CODE RED?

On Rust Data, GGG CODE RED appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on GGG CODE RED hold?

Read by the game's server browser, the tags GGG CODE RED publishes are: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to GGG CODE RED?

Enter client.connect 190.56.195.222:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 71,182 players 11,803 servers online